looking through your log (.rpt) file I found the following error logged. If you check the log file and code it indicates that there is minus sign after true at line 231.
Error in expression <[SAR_marker_castle,3,5,15,"fortify",true] call SAR_AI;
[SAR_marker_other,3,5>
Error position: <]...
Zeehond23, he provided them in the dropbox link.
Niall, could you also provide your .RPT file please? Perhaps there is an error I missed scanning your GPRS file.
Also, did you make any other modifications to the SargeAI code ?
This look fine at first glance. Have you checked your .rpt file for 'killed a hacker' entries? The server will kill Sarge AI Heli patrols unless you put in Sarge's Fix which is described in the github. For Epoch 1.0.4 the code you need to edit was moved to init\server_functions.sqf. I have had...
It seems you have an error in your spawn_loot.sqf file on line 31. I would start by replacing your modified spawn_loot.sqf with an unmodified copy to see if that corrects the problem. If so, I would repeat the process of the editing of spawn_loot.sqf once more, or take a modified version from...
Sheep - had a quick question about adding basebuilding to Namalsk. I had no problem adding basebuilding to Tavi, but Namalsk uses a highly modified code for what I believe to be streaming objects. I am not sure quite where to add some of the code for basebuilding to server_functions.sqf. Any...
Ran this for a while on our test server and it seems to be fine as far as generating no errors and overall playability. I have two further suggestions. It would be helpful to have different colored circles for major and minor missions. Consider adding a text label with the type of mission. This...
stephen2012 - just curious - when you mentioned spacing is that distance at which tow/lift is triggered or distance of the towed vehicle from the towing vehicle ?
also, would you mind sharing what variable you change to adjust this ?
Sorry about that erteribbile - I am new to this whole github thing. I think it is there now. Alternatively I can send it to you by email if you like. Just send me a PM with your email.
Just downloaded from the github and put it on our testserver. When a mission initializes, I am getting errors in the .rpt from the call to BIS_fnc_findSafePos as follows:
After server restart #1:
13:01:34 "[DZMS]: Running Major Mission SM3."
13:01:34 Error in expression <0,0] call...
On 1.0.3.1 we have the Admin tools working fine but had to make some changes. The antihack is an antiteleport so we have disabled it.
Just comment out the [] execVM [] execVM "\z\addons\dayz_code\system\antihack.sqf";
The boxes (weapons, building supplies, etc) despawned after a few min until...
Take out the #include in your description. file for starters. I am not sure how the defaults are, but you may have to add vehicles that are allowed to tow/lift or be towed/lifted. I can provide a sample if you like.
This looks great ! I especially like the code that notifies surviving AI of the player location upon death of an AI.
I will run this on our test server for the next few days and let you know how it goes.
The only other thing I would suggest doing is to randomize the vehicles that spawn at...
It sounds like you did exactly what I was suggesting as far as the block of code in server_functions.sqf. Ours just is as follows:
dayz_recordLogin = {
private["_key"];
_key = format["CHILD:103:%1:%2:%3:",_this select 0,_this select 1,_this select 2];
_key call server_hiveWrite;
}...
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