I've added this to our server and people are loving it. Thanks for posting this and for the very clear instructions that even a noob like me can follow without mishap.
You can get the general code for spawning whatever from Gorsky's script below.
http://opendayz.net/threads/custom-wrecks-with-loot-why-limit-it-to-heli-crashes-p.10426/
I added them to my heli crash sites and to ammo crates that spawn in with building supplies. alternatives are the nice custom wrecks described below.
http://opendayz.net/threads/custom-wrecks-with-loot-why-limit-it-to-heli-crashes-p.10426/
Looking at this further, if you set _fadeFire to true when the crash site is spawned it should dwindle with time.
// [_guaranteedLoot, _randomizedLoot, _frequency, _variance, _spawnChance, _spawnMarker, _spawnRadius, _spawnFire, _fadeFire, _prewaypoints, _damage]
nul = [3, 4, 400, 0, 0.99...
This might help. I really liked the idea of your server-side functions to spawn Ural wrecks and was looking into how to make them more visible with a smoke plume using the BIS_Effects_Burn function. There is a variable that causes the fire to fade with time which might help you, especially when...
I have all 3 of your Taviana mods installed. Out of curiosity, could you point me to a link that would tell me how to integrate MAP-EU with the mod ? Still new to this and sorry about the headaches I am causing. Interestingly, I found the @Map folder already installed in my ArmaIIOA folder, so...
This looks great and I am adding it to my server ASAP. I am not familiar with MAP-EU but found a download on Armaholic. What files need to be included from MAP-EU ? Are they to be included with the server.pbo ?
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