If you are using my files then you then you can edit the cfgbuildingloot.hpp.
For every class you will see a general lootChance, this i set to "1" (100%) that means at this class there will definitely spawn loot. In this class you can define the types and make them rare. Additionally you can...
I like it too!
Its possible to run it serverside. I remember to have a link to another forum and there was a guy who was calling it serverside. I ll search for it and let you know.
If you dont want it, then you need to comment out the part for loot spawning in spawn_permaloot.sqf. Also you need to compile the player_spawncheck.sqf from yum with the normal epoch code with exeption of the zombie part. In server_functions.sqf you need to activate the cleanup for despawning...
novaline you can use the zombie_agent.fsm from yums master folder. Make sure you are running his undead_skin otherwise they will be able to run. see if they are targeting faster.
Well, my server is not well frequented..im playing with a friend and sometimes we are driving around with another player. I realized that the spawntimer is depending to the player. If i am alone then a location spawn around 200. If i kill them everything is pretty quiet for about 33 minutes...
@novaline: its not a spawn per building. Its per location. That means you will have around 50 zeds in elektro or cherno per player..only for example. After a player has killed all "owned" zeds there will be no zeds for the next 33 minutes.
hello,
i wanted to have a chance to damage/loose the box of matches when lighting a fireplace. My file is ready for use but i cant find where the light_fire.sqf is called from. I have searched in fn_selfaction and in compile.sqf but i have no luck. Anyone got a idea?
You can use [1,true,10,1,true,1] for normal time. I have deleted the sync time part in the cleanup.fsm so i dont know what will happen if you comment out the line. Maybe eveyone on the server will have different ingame time.
For the amount of zeds take a look in spawn_permaloot.sqf about line...
@novaline: look into my compile.sqf and find
//player_build = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_build.sqf";
and delte the // so the line should looks like:
player_build = compile preprocessFileLineNumbers...
Try this mission: http://s000.tinyupload.com/?file_id=46676929253626564238
I forgot to include the lines for the custom Loot in description.ext and deleted the snapbuilding in compiles.sqf
@novaline: Maybe you can show off your RPT to see if Yum starting to count Buildings and Locations. It takes a while till Zeds will spawn. In my experience its depending to the Hoster too. In my case i needed 5-7 minutes with G-Portal to count all Locations and Buildings and with Nitrato 12-16...
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