sure i can. you need to run the core_time.fsm from your init. In my case [5,true,10,1,true,7] execFSM "fixes\core_time.fsm";
This means you will skip 5 minutes every 1 minute at daytime and 7 minutes every 1 minute in nighttime and you will sync it every 10 minutes.
So with every sync you will...
http://s000.tinyupload.com/?file_id=83702380897859715527
http://s000.tinyupload.com/?file_id=48317474328019024654
Here you go, i hope its working and i dont forget something. There is no chance for me to test it. I have slowed down the zeds in the fsm so you dont need to run the undead_skin.
Im...
Did you use my files from #114? They are with MissionLoot Tables if you not want to use them, then you need to change the spawn_permaloot.sqf about line 13
_config = missionConfigFile >> "CfgBuildingLoot" >> _type;
to
_config = configFile >> "CfgBuildingLoot" >> _type;
Hmm...i m not sure but you can try this
if (!(_refObj in _targets)) then {
//Noise Activation
if (_dist < (DAYZ_disAudial/4)) then {
if ((DAYZ_disAudial/4) > 80) then {
_targeted = true;
} else...
look into building_spawnzombies.sqf find this line _num = (round(random _max)) max _min; then change it to _num = 1; for example. That means it will spawn 1 Zed for every lootable building.
Did you use my server files? for lowering the "noise-agro" look for"DAYZ_disAudial * 2) > 80" and "_dist < (DAYZ_disAudial * 4" in player_zombiecheck.sqf and delet the "*2" Part. Change this line _dist < (DAYZ_disAudial * 4 TO _dist < (DAYZ_disAudial / 2.
The Number of...
After a restart it takes 5-10 minutes till the spawnsystem begins spawning..maybe on taviana it takes a lil bit longer to initialize all locations because the map is bigger.
Maybe you need to take a look at the permaloot.sqf. This file is necesarry to get the Location based spawnsystem to work. Take a look in your .rpt file if yum is counting the spawn locations. In my file there are the cords from stary for the center..i think its different to Taviana.
Hello Quentix,
i think i worked it out. You can download my server files here:
http://s000.tinyupload.com/?file_id=46419547784131496875
http://s000.tinyupload.com/?file_id=15004723965861325362
Everything is functional: Permaloot/Locationspawnsystem/Locationspawn Timer to clear of cities/Yums...
With all 3 lines i stuck at wait for host..like i said in post 4.
RPT:
"ErrorMessage: File mpmissions\dayz_1_epoch.chernarus\extras\custom_loot\Configs\CfgLootSmall.hpp, line 562: .CfgLootSmall: Member already defined."
ok if i only add
#include "extras\custom_loot\Configs\CfgBuildingLoot.hpp" to description i got it to work.
But what about adding this lines too, like in 1.0.3.1?
#include "extras\custom_loot\Configs\CfgLootSmall.hpp"
#include "extras\custom_loot\Configs\CfgLoot.hpp"
Do i miss loot when i...
Vampire, if i added the "#include..." in description.ext like 1.0.3 then i got "member already defined" in .rpt file.
Sparky, when i use the DZE_MissionLootTabl = true in the variables then i wont touch any other files -> logical step because all loot files are looking for "true" or "false" in...
Hello,
i used custom Loot-Tables in the last version without any problems. But after this new update everything sucks.
If i set DZE_MissionLootTable true there is no loot spawning...If i implement the files the other way like in the threat "how to..", no loot is spawning. Someone got it to work?
i got it to work on epoch with exception the cleanup part, so the timer option dont work for me. either zeds are spawning and spawning ( i stoped the server at 1300 zeds) or the cleanup is cleaning up and i got the message "blabla zeds are in location" it counts up and down.
Hello Zeehond,
first u need to edit the fn_damagehandler.sqf, here is my:
Look for this part.
//PVP Damage
_scale = 800; //<<<<<<<<<<<<THIS LINE
if (_damage > 0.1) then {
if (_ammo != "zombie") then {
_scale = _scale * 7; //<<<<<<<<<<<<THIS LINE
};
if (_isHeadHit) then {...
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