Surely here you are and thanks.. Not sure why I didnt catch that to begin with.. I know I did download a script pack from AsianKid and he made a bunch of changes wth the settings so wasnt sure if that was part of his "fix" for certain things but here is the file you requested and thanks again...
// military AI
SAR_leader_sold_list = ["Rocket_DZ"]; // the potential classes of the leader of a soldier group
SAR_sniper_sold_list = ["Sniper1_DZ"]; // the potential classes of the snipers of a soldier group
SAR_soldier_sold_list = ["Soldier1_DZ","Camo1_DZ"]; // the potential classes of the...
Sure can here it is
// ===========================================================================
SAR_dynamic_spawning = true;
SAR_DEBUGMONITOR= false;
// maximum number of groups / grid
SAR_max_grps_bandits = 2;
SAR_max_grps_soldiers = 2;
SAR_max_grps_survivors = 2;
// chance for a...
Oh cool thanks a ton for the info was getting mad that i couldnt figure this out i even went into my db last night and fixed every vehicle and removed the hitpoints on them so everything was fixed lol and still got errors
Robinajax the problem is in your hiveext.ini file there is a delete after so many days setting you need to set that to a -1 to keep items from deleting or to whatever u want really
This is from dayz epoch 1021 not sure if anyone can pin this down but thought Id give it a shot here
13:45:48 class HitPoints::HitBody not found in VIL_asistvan_DZE
13:45:48 class HitPoints::HitLF2Wheel not found in VIL_asistvan_DZE
13:45:50 class HitPoints::HitBody not found in...
As the title suggests I cannot figure this out and dont know that its affecting anything anyway but just curious id like to get rid of the errors.. It happened with 1015 and 1021 epoch so its not mod related but here you go
13:46:04 "SAR_AI: Static Spawning for infantry patrols started"...
Is this possible????? this may have been thrown around before but I thought why not bring it up and get some fresh perspective on it.
My goal is to get 3-4 jets flying in a formation of some sort around chernarus..... Or perhaps have 3 or 4 just flying around my map doing border patrol or...
Oh no I hope you made a backup before you updated!!! I would roll back look at your files find the problem then run it on a test server or on your main server with it on password and lock everyone out till u fix the issue if not youll have people trying to join non stop while u test and thats...
Yeah I exec them from the init and place them in a folder but you need to download an sqm to server sqm program itll convert the file over to something your server can use...Unless there is another way of doing that I havent seen yet,,
They should have sent you an email with all of that information.. And thats the right name for the epoch chernarus folder.. dont know about 16000 files in it but it might be 16000 bytes or something clean without addons in it
Im with HFB as well so maybe I can help you out.......
The INIT.sqf file is located in the mission.pbo file.......
Depending on which type of mod you go with for example.....
I run Epoch Chernarus.. So my pbo file is located in the MPMISSIONS folder and is named...
I know this thread is old as dirt but one question say I spawn a groupd in a car can i spawn them to say "SAR_area_1_0" and will they auto find the road to travel on or do they just drive around inside that grid without regard to the roads?
What Im tring to get is a few vehicles say 5 or 6...
I think say you kill a group of 5 leader and all are dead as soon as u kill the last ai in the group the timer starts.. Thats atleast what I gather from it
Look in the Addons/Sarge/Map_config folder and find SAR_cfg_grps_chernarus.sqf
Then Look for the code about 3/4 of the way down that looks like
// define your static air patrols here
//
//Heli Patrol NWAF
[SAR_marker_helipatrol_nwaf,3,true,120] call SAR_AI_heli; <------...
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