Does that solve the issue of dayz keys in the keys folder letting letting people join dayz2017 servers with @dayz enabled? Can you specify the exact keys per server?
This was asked in the pwnzor release thread as well. I'm not sure of a good method other than having a second arma install folder for each. Perhaps someone else knows of a better solution.
make sure to remove any copies of "dayz.bikey" that might be in your arma directory as it will allow people to join with @dayz enabled and spawn items which shouldn't be there.
use the user credentials that your dayz server connects with. also try using 127.0.0.1 instead of localhost
I had a hell of a time setting it up too and I had instructions to follow at the time. You may have to do some looking around.
make sure you are using a username which has access, also your mysql DB has to allow external connections if your web server is on another machine. This may require adjusting the bind address in your sql ini file. You may also need to open your sql port on your firewall.
You pretty much just copy the contents of the zip into a directory on your web server then adjust the config file to point it to your dayz sql server. Then navigate to index.php in your browser.
Icewindo, I was interviewed for the Shacknews piece and I'm not as high level so if I gave the impression that models you made were made by Shin in that article I apologize. No malicious intent I'm just an amateur here :)
Hope there is hard feelings and as Shin said, thanks for your work!
I ran into this bug as well. We also spontaneously exploded while flying a shopper between 2 of the smaller south western islands seemingly from an invisible wall in the sky. I'll try and replicate to get a more accurate location.
There was a post on the old bliss forums about a package someone made for this. I have it running on my web server. I'm not sure if it got transferred over here or now. I'll take a look later and see if I can find any info on it or the original zip file I used.
The thing that sucks about this is you have to have an existing community of players if you whitelist or password or else you just have a safe and empty server.
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