its the "X". I have tried just a couple others and they did not work so stuck with that one. If you have more time you can play around with different ones.
1. Open arma oa / Goto single player / Select editor
2. place a marker where you want the marker on the map.
3. save
4. open saved mission file and copy position[]={bunch-o-numbers}; all you need is the numbers
5. add this to your mission file for server:
class Markers
{
items=0;
class Item1
{...
when you get to the loading screen enter this code "up, up, down, down, left, right, left, right, A, B, Select, Start"
OR
try this! but that sounds easier ----^
What about this... when the buildings load from the database they only load in once at start and are there till restart. So the initial impact after restart is pretty heavy. However once loaded they do not have to be added again. So... over all... these methods are basically the same. Unless you...
I currently do not have any extra skins but i have used some of these and more before. The biggest issue is your inventory levels change with skins and some skins spawn with radios which will set off anti hack programs like gotcha should you use it.
thanks for clearing that up. I would hate to put all the buildings i have in the mission file. It would be a forever long download just to join the server.
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