I have added AmmoBoxBig to DayZ_SafeObjects in variables.sqf.
I also have this turned set to FALSE in Infistar: /* HACKED BOX Check ? */ _CHB = false; /* true or false */ /* recommended: true */ /* some epoch player might want to turn this one off */
I am running DayZ Mod 1.8.5 with Chernarus...
I hate to bring up an old topic but has anyone had success getting there ammoboxes to not disappear on 1.8.5?
I am using AmmoBoxBig and have about 15 of them in my database for donators to store gear in but after about 30-40 minutes the server removes them.
They are still in the database but...
Anyone else having issues with the crates in DZMS missions not working? I am running 1.8.5 and I have tried several "unbanned" crates but still not working.
If someone could provide me with a class name of a crate that actually works that would be great. AmmoBoxBig seems to not work anymore...
This still doesnt seem to fix the issue. Everything else seems to work fine but as soon as a players send an invite there is no pending invite in the dialog of DZGM.
Thanks! It works but does anyone know why it would be giving me 3-4 different "Repair" options in the scroll menu? I double checked to make sure I had it all setup. Anyone else have this issue?
@DangerRuss
That database structure looks like Reality Hive to me.. If that is the case pMain routine will do nothing for you. If I remember correctly you have to use the included pearl scripts in Reality hive to do database maintenance/vehicle respawning. Look for the files with a .pl...
@Gorsy
Hey I am having a problem with this script.
The problem I am having is players are saying the refuel works but the repair is not.. It flickers like it is but when you drive away the vehicle is not repaired. Any ideas? Thanks!
DayZ Mod 1.8.1 with Arma 2 1.63
@Buttface : Awesome! Glad I was able to help and that you found the issue. Let me know if there is anything else I can do to try to help solve the other bug of the AI dead bodies disappearing quickly.
FYI:
I also noticed that at my AI base the AI do not despawn after XX amount of time of no players in the area. I have it set to 120 seconds. This seems to be related to the issue of more AI spawning than what I have in the settings.. The addon thinks its despawning them, than when another...
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