There's a lot of servers out there and simply taking someone else's work and putting it on your server isn't enough to bring in the players. Also, those packs become obsolete when an update comes out that changes stuff and if you don't know how to set it up yourself, you'll be out of luck until...
Not quite sure what you mean about the setcaptive part. When you say civilian, do you mean a skin that is not worn by players? I'm running Epoch, so a number of "civilian" skins are available to be worn so I'm not sure which ones you are referring to.
Ok, so I fixed that error. I didn't realize when I posted it that it was just an undefined variable, which I added to the "private" line. I just tested it again. Shot down a heli and can't find any loot. I have this in my RPT this time:
*edit* Nevermind, the same error about the undefined...
I went ahead and added that line to the DZAI\compile\heli_destroyed.sqf, DZAI\compile\heli_parachute.sqf and DZAI\compile\heli_airlanding.sqf files. When I shoot down a heli, I am getting this in my server RPT file:
18:56:24 "[MBNQ] NPC heli destroyed, spawning loot"
18:56:27 "Locked Vehicle...
Reviving an old topic here because I'm interested in this too. So, are you saying the file would look like this (heli_parachute.sqf):
private ["_helicopter","_vehPos","_unitGroup"];
_helicopter = _this select 0;
if (_helicopter getVariable ["heli_disabled",false]) exitWith {false}...
So, the post by "TECH_SUPPORT" was rather difficult to read. If I understand correctly:
In CfgLoot.hpp, I have to change the first line to this:
#include "loot\config\CfgLootSmall.hpp"
In CfgBuildingLoot.hpp, I have to change the #include line near the buttom to this:
#include...
Can anyone tell me what "_unitpos" does and how I'd obtain it if I wanted to make my own route? Is it a position right next to _axeBuspawnpos so the AI can get into the bus?
In regards to the instructions for Infistar, I have this:
if (isNil 'playableUnits') then {playableUnits = [player];} else {
if (typeName playableUnits != 'ARRAY') then {playableUnits = [player];YOLO = true;} else {
Am I supposed to delete these...
I can confirm that it doesn't work with WAI or DZAI. With both, if you use coordinates that are inside of a building, it will spawn them on the roof instead of inside.
Is there a way to disable the messages like "RETURN TO FORMATION" or whatever is says, without setting enableRadio false;? Setting it to false seems to disable death messages.
Not quite sure I understand what you are saying. That section is from my description.ext. Here's the section with out the death screen, which works fine:
http://pastebin.com/tFTcGAE1
That RscTitles has a section for the group management script, custom GUI and watermark. I should be able to...
I'm having the same problem as above, with an existing RscTitles. I get this error in my log:
ErrorMessage: Config : some input after EndOfFile.
Here's my RscTitles: http://pastebin.com/Duw6pkmP
Just installed this on Epoch Napf 1.0.5.1. With some of the spawns, if I select the paradrop option, it doesn't seem like I'm falling to the ground. I'm up in the clouds, with the rushing wind sound and all, but I never break through the clouds. In one case, I spawned crouched, holding my...
It comes from the saying "Better dead than Red." and "The only good Red is a dead Red." Communist references. I'm sure it's a bit before your time. :)
Also, to clarify, they technically aren't zombies. They are infected, so they haven't died yet.
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