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    New Vehicle, Skin, Asset Additions 0.7.7

    1.1.0: Vehicles: AH6X_SMD_MAGPI HMMWV_DZ HMMWV_D_DZ MH6J_DZ MH6J_SMD_MAGPI These are kind of over the top, and were submitted/included without any review/change. SMD_hatchback_rustbucket SMD_hatchback_bloodied SMD_Lada_bloodied SMD_Ural_Bloody SMD_v3s_bloody Clothing Packages: Notes: 1...
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    I undeleted the thread too...

    I undeleted the thread too: http://opendayz.net/threads/new-vehicle-skin-asset-additions-0-7-7.13407/
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    I removed it since it was outdated. The best route is to look at the vehicle configs...

    I removed it since it was outdated. The best route is to look at the vehicle configs: https://github.com/CiFor/DayZ_Sahrani/blob/1.1.0/SQF/dayz_code/config/Vehicles/cfgVehicles.hpp just search _smd_ and you'll get all the vehicles/units.
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    Dayz Epoch Sahrani Problem

    So, yeah, I've noticed the conflicts myself, I've never looked at it in depth, but long and short is exactly that. Epoch Dayz_code.pbo is overwriting ours. Same goes of any other redundant ones I'd imagine. I watched someone stream some Epoch Sahrani and there was no loot anywhere, had the...
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    Dayz Sahrani - Mod Development - Work In Progress

    Well, no DayZ content can be used in A3 so, def not porting the mod as is. I really don't know tbh. I am going to work with M1lkm8n on getting the terrain into A3 as is. Then if that goes well, I'm likely to circle back and do a second version of the map that is more suitable for a post...
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    Dayz Sahrani - Mod Development - Work In Progress

    You tell me your skills, and I can assign tasks, if you don't have any but are interested in learning I can point you towards how to's and maybe come up with something to do for the project? Honestly I don't realistically think the A2 mod is going to get developed much more.
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    Dayz Sahrani - Mod Development - Work In Progress

    Whoopsie! Someone on youtube pointed out they haven't been able to find a camp crafting book, I looked, and I boned it up. They only spawn at "hunting" sites, which I made only A2 deerstands... which I removed from the configtowngen since they were placed weird. I'm going to add the books to...
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    Dayz Sahrani - Mod Development - Work In Progress

    Commander and PWS are all updated with the latest version. Here is a quick video of spawning as a Sahrani Civilian, finding clothes/backpack and the subsequent increase in damage protection and inventory space.
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    Dayz Sahrani - Mod Development - Work In Progress

    Updated the front page, play with six is aware, and it's in que for update at DayZ Commander.
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    Dayz Sahrani - Mod Development - Work In Progress

    1.1.0 Server Files - https://drive.google.com/file/d/0Bz-fdGGxhJTveU5ZTHAwLW1TbzQ/edit?usp=sharing 1.1.0 Client is - https://drive.google.com/file/d/0Bz-fdGGxhJTvZC0tTnFGTHdIdTA/edit?usp=sharing Dotjosh will have to push the update, so that can take some time sometimes, so I'll post an update...
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    Dayz Sahrani - Mod Development - Work In Progress

    All of the glitches seem to be fixed, I've put the lobby back in, and will test with BE enabled tonight/tomorrow. I am also going to update all the vehicle tables to include the SMD vehicles.
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    Dayz Sahrani - Mod Development - Work In Progress

    Sort of being pulled in different directions lately. Pliskin finished up the A3 units, so I packed/release those tonight: http://forums.bistudio.com/showthread.php?175619-SMD_A3_ASSETS-Release I will work on the odd bug left in the Day7 Sahrani build tomorrow night I hope.
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    Dayz Sahrani - Mod Development - Work In Progress

    Pliskin went and sent me a shitload of stuff... mostly A3 (units and a vehicle or two) but he also inlcuded the non-mirrored UN C130. It looks fucking fantastic! Fuel tanks are now white as well.
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    Dayz Sahrani - Mod Development - Work In Progress

    Yeah lol, not sure how it reverted, but it did. It's annoying as hell. I slopped something else up fixing it last night, so I've got to fix that, then one more thing that I noticed. Hopefully should still make it for the weekend.
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    Dayz Sahrani - Mod Development - Work In Progress

    You are totally right, not sure how but the SMD Zombies got switched back to not being based on zZombie_base so they weren't getting cleaned up. That's sorted. One or two other little things then it should be good to go. Hopefully for before the weekend.
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    Dayz Sahrani - Mod Development - Work In Progress

    One of the vilas units that I use as a zombie is not getting cleaned up again. I have no clue why. I won't have time to mess with it for the next few days at least.
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    Dayz Sahrani - Mod Development - Work In Progress

    Here is a quick vid I did of the units that are working in A3 via AiA: I looked a bit at the mod with the signed/released terrain files, and everything seems to be ok, but I did get one really weird error. I'm going to try to have a look at it tomorrow. All going well I find it quick and can...
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    Dayz Sahrani - Mod Development - Work In Progress

    **PLEASE DO NOT USE THE VILAS UNITS IN DAYZ** The Bi modified units are totally open/up for use by anyone, and I can even provide you with the source upon request if you want to repack them under your own PBO.
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    Dayz Sahrani - Mod Development - Work In Progress

    I lied, released them all tonight... will update all the threads etc tomorrow. smd_sahrani_a2_1.1.0 Media Fire http://www.mediafire.com/download/zrdm7bw9q0prec8/smd_sahrani_a2_1.1.0.zip Google+ https://drive.google.com/file/d/0Bz-fdGGxhJTvZXZmcnRjWHA4Yk0/edit?usp=sharing smd_assets...
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    Dayz Sahrani - Mod Development - Work In Progress

    Got everything sorted for the Arma releases. Checked out the current DayZ build and noticed one or two oddities, so I'll have to look at that a bit. But I'll be releasing all the arma pbo's tomorrow: 1. smd_sahrani_a2 - All inclusive, assets, buildings, objects, and units 2. smd_assets - all...
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