ahhh I see thats my problem I bet. I used the attached fn_selfActions.sqf and not my own for my taviana running DAYZ 1.7.7.1 I will try this later I hope it works
is that why you said I put it in the wrong spot ???
then maybe the tent sleep heal script will work also
directions state
add this just before progressLoadingScreen 1.0;
I added it right before it like this how is this wrong
call compile preprocessFileLineNumbers "custom\compiles.sqf"; //Compile custom compiles
progressLoadingScreen 0.1;
// (Taviana) Override some of the variables:
call compile preprocessFileLineNumbers "\kh\dayztaviana\init\variables.sqf";
// Load in the settings compiles:
call compile preprocessFileLineNumbers "\kh\dayztaviana\settingsinit\kh_compiles.sqf";
call compile preprocessFileLineNumbers...
thankz to you I have plenty of crash sites with all my custom loot. thankz
also thankz to your add remove weapons I have well some silly stuff on my server. thankz
I have taken your posts and twisted em into my own scripts like my quad with guns
anywayz I have 2 questions for yah (more to...
apparently I had a dayz_mission extracted in my server folder
I just deleted it thankz for bringing this to my attention
the street lights are now working (looks great ) thankz alot for your help
yes I placed the fnc_returnLampWS.sqf file and the street_lights.sqf that I pasted the script into both files are in the lights folder in my mission.pbo
and the init.pbo in my dayz_mission.pbo
// Extra actions for Taviana:
if (!isDedicated) then {
[] execVM "kh_actions.sqf";
};
if...
please help me if you can
my lights not working on Taviana what did I do wrong ??
ok so I put this in my mission.pbo init.sqf
Code:
if (isServer) then {
axe_server_lampObjs = compile preprocessFileLineNumbers "lights\fnc_returnLampWS.sqf";
"axeLampObjects" addPublicVariableEventHandler {_id =...
was this the correct placement ???
the fnc_returnlampWS in the compile folder in the server.pbo
Streetlights in the mission.pbo ? and then edit the init.sqf
most of my init.sqf lights script at the bottom
The Bliss package system works a bit like sticking your arm in a bunch
of snake nests and noticing you don't always get bitten. In this case
we got bitten; this line is to fool the merge process:
call compile preprocessFileLineNumbers...
where do I put the lights folder I put it in my dayz_mission folder where my init.sqf is and this dont work (no lights)
I put it in the main dayz_server folder this dont work ( no lights) ????
ok this kinda works but they spawn on top of each other
how would I change each position and what would it be ????
_veh = createVehicle ["BMP2Wreck",_position, [], 0, "CAN_COLLIDE"];
_veh = createVehicle ["Mi24Wreck",_position, [], 0, "CAN_COLLIDE"];
_veh = createVehicle...
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