Im trying to add custom buildings to my taviana map but there are hardly any in the editor.
I have all buildings in my epoch taviana editor but verry few in my taviana editor
like hospitols, stores, barracks etc... none are in the editor
I just found the problem was a typo in path.
while ur here how can I place a runway that isnt covered by grass??
I placed a runway by the racetrack, but its covered by the grass
Ok I have added tons of buildings to my epoch tavi server but I cant seem to get custom buildings in my taviana 2.0 server
I placed the mission.sqf I created in my dayz_server building folder
In server fuctions I put [] execVM "\z\addons\dayz_server\buildings\test.sqf";
server loads but not...
sounds like your running epoch.
spawned DZE vehicles shouldnt have any ammo
if you added regular armed vehicles to trader just charge alot more for them or im sure some1 knows a way.
in the mission.pbo init.sqf
DZE_vehicleAmmo = 1; //Default = 0, deletes ammo from vehicles with machine guns...
I have used this script for awhile now its awesome.
however it only works sometimes, like the menu only show up sometimes not everytime.
any1 else have this issue or have a fix ?????
would this work for Tavi epoch ??
do I need to change the _heliStart ??
stupid question but I have never understood coordinance locations, Database numbers are different ..
_heliStart = [[6986,-630,1000],[10450,-630,1000]] call BIS_fnc_selectRandom;
this works great, as long as its a MV22_DZ and not a MV22 took me a min to figure that out. kept failing to work
and the oh yeah thats why...
thankz for this....
Add this to the bottom of your init.sqf:
[] execVM "scripts\mv22fold.sqf";
Save this in scripts\mv22fold.sqf in your mission...
so just replace my server_spawnCrashSite.sqf with this one ???
I did that and it doesnt spawn any of the weapons I added just the normal ones. any ideas ?
epoch taviana
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