What I noticed from the pastebin was this chunk, looks like a server side issue for a main file that handles some of the hive calls between server and database.
(Warning Message: Script z\addons\dayz_server\init\server_functions.sqf not found - server_functions.sqf handles some of the hive calls...
Try getting the DayZConfig_Chernarus folder off the github and putting it in the server root then changing the batch to:
start "arma2" /min "arma2oaserver.exe" -port=2302 "-config=DayZConfig_Chernarus\server.cfg" "-cfg=DayZConfig_Chernarus\basic.cfg" "-profiles=DayZConfig_Chernarus"...
Are you using a batch file to launch the server, or do you have a tool/control panel you're using such as TADST? If using a batch file what are the startup parameters you're using?
Also do you have the correct mods; epoch 1.0.5.1 and overwatch along with the default required arma 2 files?
Haven't looked at dayz 1.8.9 code but I would assume its not too far off from some of the previous versions. You would probably want to setup custom loot tables and just remove NVGs from all the loot configs so they do not spawn anymore. There should be a tutorial on the site somewhere for...
a simple way to do it could be something like this added at the bottom of init.sqf
There are ways to do it in the mission.sqm as well with trigger zones but this is what I came up with. I personally would probably use this code to handle the punishment and use the mission.sqm to have a...
I could also make something server side that randomizes some textures then clients loading in get updated with them. But would mean every restart they'd have different textures. So you may get a vehicle you like then after a restart its something different.
Was thinking about a way to spice up the look of vehicles and smashed out a script. Completely untested at the moment, don't have any textures either but is this something anyone would be looking interested in?
Pretty much there would be select vehicles with "additional" textures that could be...
Have you tried relogging at a box that is not working? I am completely stumped on this as well. When I had tested I checked just a couple boxes and they all seemed to work but then again I may have just been lucky on which ones I checked.
During my testing I had the latest infistar version and latest DayZ at the time but I had pretty much every option set to false since it was just a local test server so not sure what is up with the inventory not working on the boxes. Was working fine for me on the test server.
I was also going...
Not sure if this was the last version he made but I had a very old backup that had the addin folder still.
https://www.dropbox.com/sh/p8wdue0n2ux6kku/AAA4bJ_k6SHmR27trIQzgD1Qa?dl=0
Here is the latest (untested) version. Added the vehicle drops (temporary only), cleaned up the files a bit, new config options for vehicles, fixed the destroyed helis insta deleting and should be timed cleanup.
-> Revision 4.0 (untested) <-
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