I have my own kill messages that I made cause I couldn't get any other variants to work. It's a lil buggy but seems to work fairly well most of the time.
Change
dayz_spaceInterrupt = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\dayz_spaceInterrupt.sqf";
to
dayz_spaceInterrupt = compile preprocessFileLineNumbers "custom\dayz_spaceInterrupt.sqf";
Then you need to unpack dayz_code in the epoch mod files and...
dayz_spaceInterrupt.sqf:
//0x16 = letter U
if (_dikCode == 0x16) then {
execVM "scripts\earplugs.sqf";
};
earplugs.sqf:
if (isnil "var_earplugs") then {
var_earplugs= false;
};
if (!var_earplugs) then {
1 fadeSound 0.1;
1 fadeMusic 0.1;
var_earplugs = true;
systemchat...
I honestly don't understand the new spawning system for vehicles at all. There are a bunch of new tables for the vehicles and I'm not exactly sure how it works. Haven't really looked at it tho to try and figure it out. I just made an INSERT IGNORE event to force spawn a big list of vehicles so...
I can't remember how I did it exactly but I believe it was something like this:
// add _check and _markername to private at top
_check = true;
while {_check} do {
_random = round(random 1000);
_markername = format["MarkerDrop%1",_random]; //creates random marker name
if (getMarkerColor...
I think the file gets saved in a way that you cannot edit it, but you could go into the editor and write a script to change it yourself. Also changing your ingame name will wipe the value and you're also able to delete the file to start with a clean one. But most likely no one will know.
Here is an example of something that I use profileNamespace for...
With profileNamespace it can only be checked on the client, but I think it could be a good idea along with setVariable to get the dogs working.
profileNamespace and setVariable might be a good idea to make it work as well as a client sided humanitymorph. Use profileNamespace to house something like dog alive or not. setVariable could be used to tag a dog with like a player id. In humanitymorph you could use the combination of...
Well I am using ESSV2 but I don't use the loadout section part, I just use the spawn selection part of it. I do however have additional non _DZ skin that players can use that are additional options on clothing parcels. I'll test it out and see what the side is returning since people do use the...
This should work if you add it to your script to delete a vehicle if they are in one.
if (vehicle player != player) then {
deletevehicle (vehicle player);
};
I'm having an issue with DZGM. I am running 1.8.6.1, the groups are extremely buggy. It has been like this for a while and finally gonna try and get it sorted. The issue is that random players will get put into groups, people who were in groups will drop out of groups then later on parts of the...
I think I understand what you mean and its annoying to do what you want to do. I can't remember exactly how to do the math part but what I did when I did it it was add an object in the center and then use that to calculate the offset for items.
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