I'm about to go to bed but I will try adding something to my DZMS when I wake up. I'll add like a if you're hero give + humanity and if bandit add - humanity and see how that goes. Pretty much the same concept as what you're doing just using the default humanity variable.
I think I understand what you mean but not 100% sure. So you want the DZMS AI to give +/- humanity depending on their faction? This is what I came up with if that is so...
With the factions profilenamespace just add a player setvariable for the faction as well then you should be able to...
Haven't tested this but this is something that I would do
// Permanent Zedkill tracking in profilenamespace
[] spawn {
// Not sure if necessary but don't waiting for variable to be defined.
waituntil {!isnil {player getVariable["zombieKills",0]}};
// checking if namespace...
Are you trying to make zedkills persist through death? or just making a tracker to keep track of total kills? I use a lot of profilenamespace stuff with infistar and haven't had any issues.
Had a slight mental retardation. Was uploading file changes to my server last night while it was restarting which corrupted it all so I had to start over. Must have done it all too quick and missed changing the publicEH.sqf to the mission so.. seems to all work now.
Added this serverside:
CustomMessage = "AI mission started......";diag_log format[":: %1 ::",CustomMessage];publicVariable "CustomMessage";
In the RPT server side it shows the message but its as if the publicVariable just isn't being broadcast. Nothing ever shows up client side. Tried what...
Probably should also note that I'm running 1.8.6.1 and have infistar as well. I'll try changing the eventhandler to just a hint message, maybe I'll diag_log the _message too to see if its even getting anything as well. running the code for just the message tho works fine just the eventhandler...
I'm having an issue with broadcasting messages server side to clients.
I have the addPublicVariableEventHandler setup client side in publicEH.sqf and have that moved into my mission. Server side when I broadcast the publicvariable nothing happens. It is as if the publicVariable isn't actually...
Not sure exactly what you are meaning... but the custom fn_selfactions is just changing the compiles.sqf line in your init.sqf to you mission files copy of it then changing the fn_selfactions call in the compiles to a mission file copy of it.
I would say you wouldn't need to be able to understand the whole thing, the main thing that I need help with is just more quests. Took me forever to get together the current ones.
I'm also still looking for anyone that'd like to help me put this together. The core of it is pretty much put together, going through some core stuff and changing it around to make it easier to modify and some other core stuff needs to be changed for the quest log and progression I'm starting to...
Last night I had to wipe my dropbox to put in a large file for someone but I've re-added everything and hopefully it keeps the same link. Once they upload I'll compare the links.
On another note I had started this off as a one action quest but I've started working on this again and have a quest...
Nevermind I finally figured it out.
Doing the below I could then make an if statement to see if _data == "text"
_data = lbText [55556,lbCurSel 55556];
_data = format["%1",_data];
I have a dialog I created. Rscpicture as the background for it, list box on the left side and a RscStructuredText on the right. When opening the dialog it loads text into the list box and a message into the structured text.
What I am trying to figure out is how to load specific text into the...
I feel like I had an issue with this before and had trouble figuring it out as well. Maybe after creating using setPosASL could get it up on top of the building.
EDIT*
setPosATL could also be what I was thinking of..
If you are using a skin that is not normally used by traders you have to add the skin name to the serverTraders (probably in variables.sqf) array as well. The fn_selfaction would have the issue with the menu not working on the trader but an empty menu would be the spoilers you linked.
Haven't touched epoch in a while but what version of zupas are you using? The 2 versions I worked with you just added the trader server side and the SKIN of the trader is how it gets the prices.
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