Yep didn't wanna post a link to another forums since I couldn't remember the forum rules and some other forums I use don't allow it. But that is the one I changed to after using R3F for a really long time and it seems to work a lot better for some reason.
There is someone who reworked the R3F script for epoch and it works perfectly fine on other mods and the vehicle chaining is a config option to disable. The rework seems to run a lot better and the person who did it also redid it in english so any changes you'd need to make could be a little...
I've had this issue for a while but it has been annoying me an I cannot seem to figure out the cause of it.
I have a bunch of custom vehicle spawns that I have an event scheduled to INSERT IGNORE into the vehicle table so that all the vehicles are constantly being refreshed when destroyed.
In...
Near the top of server_updateobject you should have this:
_objectID = _object getVariable ["ObjectID","0"];
try adding a diag_log below it to see if that is giving out the correct ObjectID
Here is another update on the progress of this.
Should be pretty much completely done, kind of threw together an epoch config tho... Limitations in rewards are as follows:
required: humanity, murders, bandit kills, nothing, 1 item, 3 items (items can be done with any of the variable required...
Thanks for the reply ebay,
This code didn't actually end up working:
deleteWaypoint [(group player),all];
what I did was this and it seems to be working and it was on the wiki page as well:
while {(count (waypoints (group player))) > 0} do
{
deleteWaypoint ((waypoints (group player))...
I'm trying to use addwaypoint to help direct a player to get to a spot but upon using it, it will create the waypoint but there is apparently another waypoint already so it creates a line from below kamenka to wherever I placed my waypoint.
How can I make it not create that line and instead...
So here is an update on where I'm at with this lil project:
9 Quests
- 1 bandit (murders)
- 1 Hero (bandit killing)
- 1 Bounty (PVP quest)
- 1 Medical (medical supplies)
- 1 Zed (Zed kills)
- 1 Race (get from 1 place to another as fast as possible)
- 1 Vehicle Parts
- 2 Building Supply...
Updated files for 1.8.6.1 and includes a fix for logs to planks and planks to wood pile.
Installation is the same as above. (Unless I missed something again...)
https://www.dropbox.com/sh/g0b3z681tzbt5ph/AACaJkHx6yyLTQlmDox6e72qa?dl=0
*Note: player_craftItem.sqf is only for right click fix...
-Update-
Okay I got someone to help me test it and I worked out most of the bugs and it seems to be functioning properly with my big update to make it more configurable and make it work with epoch (still need to add hive write for epoch vehicles and do config for epoch).
3 publicvariables need...
I just got a panthera 1.8.6.1 with overwatch up for the extra weapons. It wasn't too hard, just used the same files as chernarus and updated a couple things for panthera such as the config in the server files and the mission.sqm in the mission file. That was all that needed to be modified...
I started working on it again and then got distracted again. @SchwEde has some fixes to it and I started working with him on updating the script some more till I had to do other things.
I am thinking about turning the rewards portion into a function that is called and having loot arrays setup so that I can just call the function with what I want so its more easily changed and randomized. Also maybe adding a box next to the quest givers to put the gear rewards into and a heli...
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