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  1. K

    [Project] Basebuilding 1.2 change Code

    You're right that would be a option too ;) Currently I'm stuck at the dayz_playerUID function which seems to return 0 for all players but it should only this for AIs normally. I will try _uid = getplayeruid player; instead
  2. K

    [Project] Basebuilding 1.2 change Code

    I'm far away from just typing something in and it will work, I try something out and test it ingame and see if it works - if not I go back to the beginning. As far as I can see the only thing to change this should be to change everywhere dayz_characterID to dayz_characterUID I'm currently doing...
  3. K

    Base Building DayZ 1.2 Released

    For all who experience still Code issues, you should watch this thread http://opendayz.net/threads/project-basebuilding-1-2-change-code.10183/
  4. K

    [Project] Basebuilding 1.2 change Code

    Hi there! Since the Basebuilding 1.2 Mod is a great addition for every Server I want to fix some of the issues which this still have. First I want to fix the Codes which are generated for the removal of Objects or to Operate Gates. The Code is exactly the same as the ObjectUID and the...
  5. K

    I'm looking to hire a coder.

    Its done ;)
  6. K

    I'm looking to hire a coder.

    I wrote you an email ;)
  7. K

    Base Building DayZ 1.2 Released

    Try it and it will work. That in the code it stands if infostand is just because the keypad function is used like that. If you want ro remove any buildable and type in that code it will work cause the sqf will be executed ;) The only thing I currently see is that the mastercode is not able...
  8. K

    Could work but its definitely not what I want to do. Here you can see what I have done so far...

    Could work but its definitely not what I want to do. Here you can see what I have done so far. http://opendayz.net/threads/teleport-zombies-away.10143/
  9. K

    Teleport Zombies away

    Hi there, as you can see at the Safezone Guide thread the Script need to teleport the zombies out of the zone cause they can still attack you - but you not them. The problem with the old version of the teleport script is that its executed by each client and result in huge lags up to crashing...
  10. K

    setdamage or port them away is the same thing. The problem is that the script is executed on...

    setdamage or port them away is the same thing. The problem is that the script is executed on every client and if much people are in the safezone it loops the server to death... causes use lag. felixberndt told me to use (isServer) as a condition but it doesn't worked that way for me
  11. K

    Would be the best solution, but if I find a good solution to improve the zombieporter (I tried...

    Would be the best solution, but if I find a good solution to improve the zombieporter (I tried much different things) I will let you know ;)
  12. K

    At the moment I deactivated the portzombie function for my own server cause it causes huge lag...

    At the moment I deactivated the portzombie function for my own server cause it causes huge lag and for some reason the (isServer) isn't working for me. I'm trying to rewrite the complete safezone script that it change to allowdamage false via an publicvariable (normally it does not work for...
  13. K

    Base Building DayZ 1.2 Released

    Nope, I have my own root :)
  14. K

    Some Coding Questions (_this select and other)

    Ah you finally found the key that it makes sense for me @Hangender! Thank you very much I didn't thought about looking into the client files for a call so now it makes sense. For the special thing "player" is there any chance to get all values which are inside it listed? Or can I only...
  15. K

    Removal of Radar without client changes.

    It depends on how much stuff you add that is worth to download extra files. Also it would be good if you have a good player base before you do that. If you have great stuff in there, the people won't bother that they have to download additional files, this can also get you some more players if...
  16. K

    Removal of Radar without client changes.

    Hi there, we recently worked on that thing to. Unfortunately you're not able to do that only serverside that its working perfectly. You can try to figure out something like http://www.armaholic.com/page.php?id=3194 but its not that good because if you change the HUD size or the resolution it...
  17. K

    R3F Realism

    Maybe you wanna have a look at the DayZ Epoch Serverfiles. It's integrated there and working, you can see which additions you have to make in the missionfile ;)
  18. K

    Base Building DayZ 1.2 Released

    No problem, you're welcome ;)
  19. K

    Some Coding Questions (_this select and other)

    Yes there is a function call, but I think that there the function is a own value which is passed to the "registerServerRpc". ["dayzDeath",{ (_this select 1) call server_playerDied; }] call registerServerRpc; So I don't know but it don't seem that there is the array which I'm searching for...
  20. K

    Some Coding Questions (_this select and other)

    Ah yes I have seen often that some markers starts scripts like this. But if we stick with the example of the server_playerdied.sqf, there is no call for the script like in your example where I can look for the array of passed variables as I can see from here. Where I can see which variables...
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