Hi,
Here a brief description of Chocolat Tools:
You can access the release topic on the section Script/Addon releases, or by this link: http://opendayz.net/threads/donn-chocolat-tools.19702/
Bug found and fixed. The bug was:
On nearveh.sqf [release 1] your [Chance Of Vehicle Show On Map] will be changed from the desired value x (50% default) to: x+(x/100)*(100-x).
So the Default value of 50% will turn into 50+(50/100)*(100-50), that is, 75%.
A value of 30% will be changed to...
Chocolat Tools is a Self Action Option that you can turn on/off any moment.
Chocolat Tools Off: Game plays as normal.
Chocolat Tools On:
1) Land vehicles *1000 m arround player have a chance of *50% to be show on map:
- Turn on/off Chocolat Tools don't change the land vehicles that are...
I'm also a noobie, lets think together.
When you deploy something, you will probably need to create a variable defining the object you is deploying, this is _vehicle, for example.
So you can use this same variable, _vehicle, to put the vehicle in the MySql Database, after the deploy...
This commands:
position = [4550, 6200];
scanrad = 3000;
helicrashes = nearestObjects [position, ["UH1Wreck_DZ"], scanrad];
Will find all the crashed helicopters (["UH1Wreck_DZ"]), 3000 meters around the position (4550, 6200), and store the list of finds in "helicrashes".
1) POSITION TO AROUND...
Nice rockeumel!
This command will put in the MySql database the vehicle stored in _vehicle?
What about this variable _publichVeh at the end? It is set by Epoch itself?
I have a Deploy Bike script, and when it deploy a bike it set the bike ObjectUID to 1 and its ObjectID also to 1.
1 is the value for objects that does not save on the MySql database? Can i set different ID and UID (not 1) and let the bike save on the database and "survive" a server restart...
This capture the player animation:
_state = (getText (configFile >> "CfgMovesMaleSdr" >> "States" >> animationState player >> "actions"));
This check if the player animation is proned, and if he is, make the player stand up:
if (_state in...
Thankyou cyrq!
This open a wide variety of option to my new scripts and changed ones.
Once i figure the last bit out, you is checkling prone, i an checking stand, i will post the solution here.
Hi,
I need to know if the player is standing up, so i make he stands, if he is not.
Private ["_isStanding"];
_isStanding = ???
if (!_isStanding) then {
player playAction "playerStand";
}
_isStanding must be True, if player is standing, and False, if player is not standing.
Or just...
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