im using sarge ai and the mission system...
the npcs in the missions dont attack on sight... need to fix this one...
but the busroute is working without any problem...
already have sorted this out here months ago...
there was a guy who wanted to do exactly the same...
i have told him to take a look at the origins sqf files...
like they respawn the urals in sector b...
EDIT: here is the LINK
i need a bit of scripting for the following problem...
some of the players are logging out before serverrestart in the sector... and respawn after restart directly in the sector to loot the boxes...
is it possible to get the players spawned somewhere else if they logout in this sector? just...
the messages are written in the logfiles... and also shown in the connected rcon tools... but not ingame after a few hours running...
it regards the bec messages as well as the sent messages over rcon too
i for my part had this problem ONLY on linux/wine and never on windows right now...
ok and which build parameters have you used?
im getting an error when building with killmessages...
and im getting rpt log errors when building with wrecks and carepackages...
so i had to take these 3 out unfortunately...
i wonder if anyone managed it to get all of them working so far...
when im compiling the new 1.8.0.2 with this string
./build.pl --world chernarus --with-killmsgs --with-wrecks --with-invcust --with-carepkgs --with-buildings --instance 1 --serverversion 18
i get this error
Merging world changes into ./missions/mission18/killmsgs
Merging changes for...
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