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    Origins Server?

    Run a SQL Query of the contents of \sqlfile\2_dayz_origins_vehicle_fix.sql You may need to adjust the database name in the files. (NOTE: If your having issues installing the functions, and get a message saying you don't have permission to install, you must install the functions as a 'root'...
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    Working House Lighting

    Will we notice any sort of performance increase running the advanced script versus the basic?
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    Helicopter pilot loot

    Hi Sarge, I've mentioned this before but I'd love to be able to offer my players a reward, ie, the body of the pilot who has his own loot settings on the helicopters and allot chances for that loot. Thanks.
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    AI Killing stopping from interacting

    Sarge, on my server AI will kill people if they are driving a vehicle. I do have the vehicle bug-- would setting the two listed above commands, ie this one: SAR_FIX_VEHICLE_ISSUE = true; Remove this?
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    Lag when server full - 40-50 players, weird action desync? basic.cfg

    I do have the ssZeds package. E31270V2, 16gb of RAM Using a few fixes, running the custom loot spawns fix and the dynamicweather (both exist, you just port them over and tell them to be referenced instead of the regular pbo's for the server.) I do have Sarge's AI but have since disabled it...
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    Battleye scripts.txt bloating

    That must had been the catch. I changed the lines as you requested and then also added them to before and after-- which didn't work. What I attached was not me having done that, as I reverted once it didn't work for me. Thanks, will get those updated.
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    Battleye scripts.txt bloating

    Hi Sarge, I followed your instructions and still get: Here is the pastebin of my scripts.txt http://pastebin.com/ZGj1WhAK I've tried adding the lines to stop this to a few lines above/below as I've gone through it as well. Any helps super appreciated. dayz_las" 24.04.2013 16:51:46...
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    Lag when server full - 40-50 players, weird action desync? basic.cfg

    The machine itself is not using more than 20% cpu at any given time (we run other servers) and are on a gb port from secured servers. Needless, the machine can handle it. For some reason however players are getting lag when picking up/using an action with an item. It takes a minute or so to...
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    SARGE AI Framework - Public Release

    Getting a ton of: f(rating _x > -10000) then { _x addrating -10000; if(SAR_EXTREME_DEBUG) then { diag_log "SAR EXTREME " 23.04.2013 18:08:39: ]TPGr[ BDole (72.66.112.56:2304) e19d2f86e5a4c816b56b95439b731c2a - #138 "eptime = SAR_DETECT_INTERVAL; while {alive _ai} do { if !(isServer) then {...
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    SARGE AI Framework - Public Release

    Dynamic grid spawns are pretty much all of the AI, right? I'm just wondering here as I don't have this on and it seems like new AI are spawning around players still. I was looking to keep the survivors and just align the soldiers with the bandit faction so they kill everyone. We keep the...
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    SARGE AI Framework - Public Release

    Is there an easy way to cause the soldier groups to be hostile with all, such as bandits? My server also likes the markers on the map so that players can hunt (I have low value loot on the AI mixed with mid-level assault rifles and acog-style snipers) so is there a way to have them show with a...
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    Full moon nights - Randomly goes pitch dark with no moon in sky?

    It has an effect on my server meanwhile. Know of the fix? If it's a server-side one or one I can include, I'll gladly port it over like I do to bypass loot tables or fix the teleport antihack bug. I'd really appreciate it. My full 50 man server starts to dump players everytime this happens...
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    Full moon nights - Randomly goes pitch dark with no moon in sky?

    Anyone else have this issue? I have dynamicweather with everything off in terms of overcast and the like but every 20-30 mins or so when the moon is meant to transition it just disappears and goes dark for my entire server. Is this just me, or? I'm not talking it gets dark-er. I am talking...
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    [Tutorial] Editing Heli Crashes - 1.7.6.1 (Simplified)

    The "" designates random and the second part designates the table. So, that would pull random military gear. Trash is just the "" trash Random food is "" food Random civil stuff is "" generic Etc
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    SARGE AI Framework - Public Release

    Sarge, is there any way to make it so that helicopter pilots have their own loot table so that we can reward people for shooting them down? Beyond great mod, by the way. I had no problems with install and it ran perfect from the start. A+
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    SARGE AI Framework - Public Release

    What would SAR_dynamic_group_respawn = true; do? I know that on my server it constantly spawns AI and the interval number increases. Would this simply respawn the squad with the same number if there are players in the area to trigger? Thanks.
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    Animated Helicrashs 0.1 - Release

    Easiest way to change these? I know I can put his code ina t the front but can I just edit the default frequency to make a change to this?
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    Animated Helicrashs 0.1 - Release

    11:06:36 "CRASHSPAWNER: 75% chance to start a crashing UH-1H with loot table 'Military' at 6747.56" 12:02:59 "CRASHSPAWNER: 75% chance to start a crashing Mi17_DZ with loot table 'Military' at 10090.1" So my times are just insanely large then?
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    Animated Helicrashs 0.1 - Release

    20:42:23 "CRASHSPAWNER: Starting spawn logic for animated helicrashs - written by Grafzahl [SC:false||PW:1||CD:1]" 20:42:23 "CRASHSPAWNER: 75% chance to start a crashing Mi17_DZ with loot table 'Military' at 3315" I never get anything else.
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