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    Animated Helicrashs 0.1 - Release

    These start up and you see the info on the RPT but they never start flying. Anyone else having this issue?
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    Ground Fog - Guide

    That's what we have currently, Deathcall but as the moon phase happens the entire server blacks out. Relog fixes this and brings it back to having a semblance of light like we want, but it's still every hour or so (when the next phase hits) that it does this. Just trying to find a workaround.
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    Ground Fog - Guide

    Somewhat confused here. I don't think it is my dynamicweather mod but every so often the server's night changes and it gets VERY dark despite the fact I have no clouds or the like. People have to relog for it to brighten up like it is meant to be and I'm wondering if this mod is actually the...
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    Working House Lighting

    Tried that init you posted for me axeman, while it works and doesn't cause issues, it also does not have the ambient lighting on for the buildings it should. Essentially, having no luck getting this working with the streetlights (which does work.)
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    SARGE AI Framework - Public Release

    Phenomenal work, Sarge. Starting to figure out how to edit what is here to mess with rates, patrols, etc-- fantastic addition to my server.
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    Working House Lighting

    Init attached. Thanks Axeman
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    dayZ Street Lights

    How would I manage to do this? My file is getting prettty big now. Would it just be throwing it in say a folder there and then referencing it in the init.sqf, ie: "dayz_server\fixes\fnc_returnLampWS.sqf";
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    Working House Lighting

    Can't get these to work alongside street lights. Post above did not fix it for me. Only street lights seem to work
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    [Tutorial] Editing Heli Crashes - 1.7.6.1 (Simplified)

    Can anyone see anything wrong with my file? I get: 22:20:50 Error in expression <_EP1","weapon"], ["M107_DZ","weapon"], [“BAF_AS50_scoped”,”weapon”], ["b> 22:20:50 Error position: <“BAF_AS50_scoped”,”weapon”], ["b> 22:20:50 Error Invalid number in expression 22:20:50 File...
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    Working House Lighting

    Thank you, Prymary. Do these only turn on at a specific time or? Nevermind
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    SARGE AI Framework - Public Release

    Any way I can edit this to spawn less AI groups or less helicopters? Also, people are finding SUV's and UAZ's around the map that are not in the hive. Are these from the AI somehow?
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    Working House Lighting

    Having some issues. Street lights work fine, but not houselights. At the very bottom of my init.sqf: if (!isDedicated) then { //StreetLights [] execVM "lights\street_lights.sqf"; }; if (!isDedicated) then { [] execVM "fixes\change_streetlights.sqf"; }; execVM...
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    Ground Fog - Guide

    Two hours in my fog disappeared. Using the nightfog script, not sure why. Could it be because some hacked rolled the time on?
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    SARGE AI Framework - Public Release

    So how does this work? On my server on the map I can see where they are all going, in turns of waypoints and the like. Way to disable this? Realityhive. How do they respawn? They respawn even if dynamic respawning is set to false in the config? killed three bandit squads and they have not...
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    [Tutorial] Editing Heli Crashes - 1.7.6.1 (Simplified)

    19:07:54 Error in expression <_EP1","weapon"], ["M107_DZ","weapon"], [“BAF_AS50_scoped”,”weapon”], ["b> 19:07:54 Error position: <“BAF_AS50_scoped”,”weapon”], ["b> 19:07:54 Error Invalid number in expression 19:07:54 File...
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    Base Building DayZ 1.2 Released

    Anyone have this working without their players sometimes getting stuck in vehicles and the like-- for reality hive?
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    [Tutorial] Editing Heli Crashes - 1.7.6.1 (Simplified)

    Getting an error in the RPT loading this after I made a few changes. Error pertains to this line: _itemTypes = [["FN_FAL","weapon"], ["M14_EP1","weapon"], ["FN_FAL_ANPVS4","weapon"], ["Mk_48_DZ","weapon"], ["M249_DZ","weapon"], ["BAF_L85A2_RIS_SUSAT","weapon"], ["DMR","weapon"]...
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    [Request] Leaderboard - comparative to old zombie leaderboards

    If anyone can remember olden days in DayZ you could hit I and it'd show whomever had the highest zombie kill count currently connected to the server. Does anyone have a script or have any idea as to how to implement this? Even just getting back the zombie kill count leaderboards would be...
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    Way to make vehicles be more damaged - guaranteed two broken wheels and red engine for example?

    What's the way to make them spawn damaged, ie, if I want to have all skoda's spawn with a damaged wheel or the like? Would this be done in the parts table? Care to post your example? I have an idea but I just had no idea I could set some parts to 1. I figured the spawn script would ignore that.
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