That's what we have currently, Deathcall but as the moon phase happens the entire server blacks out. Relog fixes this and brings it back to having a semblance of light like we want, but it's still every hour or so (when the next phase hits) that it does this.
Just trying to find a workaround.
Somewhat confused here.
I don't think it is my dynamicweather mod but every so often the server's night changes and it gets VERY dark despite the fact I have no clouds or the like. People have to relog for it to brighten up like it is meant to be and I'm wondering if this mod is actually the...
Tried that init you posted for me axeman, while it works and doesn't cause issues, it also does not have the ambient lighting on for the buildings it should.
Essentially, having no luck getting this working with the streetlights (which does work.)
How would I manage to do this? My file is getting prettty big now.
Would it just be throwing it in say a folder there and then referencing it in the init.sqf, ie:
"dayz_server\fixes\fnc_returnLampWS.sqf";
Can anyone see anything wrong with my file? I get:
22:20:50 Error in expression <_EP1","weapon"], ["M107_DZ","weapon"], [“BAF_AS50_scopedâ€,â€weaponâ€], ["b>
22:20:50 Error position: <“BAF_AS50_scopedâ€,â€weaponâ€], ["b>
22:20:50 Error Invalid number in expression
22:20:50 File...
Any way I can edit this to spawn less AI groups or less helicopters? Also, people are finding SUV's and UAZ's around the map that are not in the hive. Are these from the AI somehow?
Having some issues. Street lights work fine, but not houselights. At the very bottom of my init.sqf:
if (!isDedicated) then {
//StreetLights
[] execVM "lights\street_lights.sqf";
};
if (!isDedicated) then {
[] execVM "fixes\change_streetlights.sqf";
};
execVM...
So how does this work? On my server on the map I can see where they are all going, in turns of waypoints and the like. Way to disable this? Realityhive.
How do they respawn? They respawn even if dynamic respawning is set to false in the config? killed three bandit squads and they have not...
Getting an error in the RPT loading this after I made a few changes.
Error pertains to this line:
_itemTypes = [["FN_FAL","weapon"], ["M14_EP1","weapon"], ["FN_FAL_ANPVS4","weapon"], ["Mk_48_DZ","weapon"], ["M249_DZ","weapon"], ["BAF_L85A2_RIS_SUSAT","weapon"], ["DMR","weapon"]...
If anyone can remember olden days in DayZ you could hit I and it'd show whomever had the highest zombie kill count currently connected to the server.
Does anyone have a script or have any idea as to how to implement this? Even just getting back the zombie kill count leaderboards would be...
What's the way to make them spawn damaged, ie, if I want to have all skoda's spawn with a damaged wheel or the like?
Would this be done in the parts table? Care to post your example? I have an idea but I just had no idea I could set some parts to 1. I figured the spawn script would ignore that.
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