Yes, it can be setup to run randomly at random locations. Mine launches at random times and strikes a random city. Air Raid sirens go off for 5 mins in the city to be nuked to warn people to get out. The resulting radiation is present for 15 mins. All options (damage, timers, nuke locs...
I was playing with this idea awhile ago and never got anything I liked working using the built in stuff. I ended up abandoning it to work on the nuke project and in the process I came to the conclusion it would be far better to just script up a specific radiation event, that way you could...
The color correction is easy as already posted, wind and ash as well. The rumbles can be created using the earthquake script. Then juice up the dynamic weather and you have some great apocalyptic atmosphere.
Also regarding the part about using it on different maps and not using a static coord. I am guessing for ease of use for other users? If so you could take a few mins and go get all the center coords for all the maps you want the mission to work on and create an array with them and just set a...
You could create a script that checks for player !alive and when it detects a death it triggers a removal of a random item using BIS_fnc_selectRandom. Put a check in to see if the player has something in the slot you are removing from, (main weapon, items/ammo, bp) and if there is something...
What about setting a fixed coord for center, using safe coords like ebay suggested, then taking the coords findsafepos returns and doing a compare to the fixed coords. If they match, have findsafepos call again and get new coords. Rinse repeat until coords are different then pass it through.
I'll admit I have been responding with more vigor because I am bored. I have been fighting a cold for a week now and getting restless otherwise I would have just told the kid to go someplace warm and left it at that and never said another word because I simply don't care. However I decided to...
I am a super laid back person who likes to help others, however... I don't put up with bullshit from anyone, especially some kid on the internet. It's kids who condone that type of behavior that need to grow up and start taking responsibility for their actions even though I know it's the cool...
Yes lighten up... you were just... joking. Do you honestly think telling ME to lighten up over your dumb comments make your actions ok? You are one seriously screwed up person if you think that let's you off the hook. Perhaps you just don't have the intelligence to understand that what you said...
@Zeehond23 I am not really sure how I should respond to your comment. I get that you are being sarcastic and a woof, but the real question is... why? I came here to attempt to contribute some of my work, that isn't done being tested yet, but if I am going to get this kind of response then sit on...
I too was looking for an apocalyptic feel to my private server which included nuclear and radiation type events. After much work and I seriously mean a lot of work, I developed an event system that randomly spawns the event in a random location chosen from an array of locations.
What it does...
To remove the marker as part of the mission set a sleep after the box has dropped and been created and have the mission delete the marker before it exits. To have the marker disappear when the payer gets close use a trigger that deletes the marker when a player gets within a certain distance of...
All you need to make it work is a trigger in mission.sqm that points to the two scripts you want to fire on act and deact. If you want to load the occupy script when the server starts do it from init.
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