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  1. Halvhjearne

    Dynamic Town Invasion

    a really good way to find a random village or city ... however i belive the biggest problem will be with buildings not seen by the ai ... unfortunatly not all maps are complete that way, not to mention unknown glitches that will come up aswell ... this will most likely be a pain for you to...
  2. Halvhjearne

    [Support] DZMS DayZ Mission System

    find another host and it will work, ss are horrible
  3. Halvhjearne

    [Support] DZMS DayZ Mission System

    you made a small mistake: if (DZMSWorldName = "tavi") then { _isTavi = true; }; needs an extra = ... but could also be set inside the switch ;)
  4. Halvhjearne

    [Support] DZMS DayZ Mission System

    small edit i realized after you left my channel last night ... _centerPos = [0,0,0]; should be: _centerPos = getMarkerPos "center"; and then re-use _centerPos in default case (dosnt make any diffrence really, just looks better that way)
  5. Halvhjearne

    [Support] DZMS DayZ Mission System

    sorry, but i doubt that will have effect above green maybe try : https://community.bistudio.com/wiki/setBehaviour or https://community.bistudio.com/wiki/setWaypointBehaviour
  6. Halvhjearne

    [Support] DZMS DayZ Mission System

    testing can be hillarius ... rofl ... _ai addEventHandler ['Killed',{ [(_this select 0)] spawn { _ai = _this select 0; _ai setvelocity [0,0,25];//"flying death" }; }];
  7. Halvhjearne

    [Support] DZMS DayZ Mission System

    ok i testet this a bit now and it seems to work well now ... obviusly i modifyed a bit (you know i cant help it customizing) mostly with loot tho, since i thought it was missing some random loot. i didnt actually look through how you find the posistion, but i think you got it right now, cause...
  8. Halvhjearne

    Base removal tool?

    http://epochmod.com/forum/index.php?/topic/3541-base-destruction-dome-admin-script/
  9. Halvhjearne

    [Support] DZMS DayZ Mission System

    sure, ill try it later when i get some time
  10. Halvhjearne

    [Support] DZMS DayZ Mission System

    i think i just realized what happends ... other ai attack the mission, the mission ai retaliate and move up on them but do not return to the mission center
  11. Halvhjearne

    [Support] DZMS DayZ Mission System

    never a good idea to wait for me ... i rarely ride same day i saddle. on another not, i noticed the ai running off the missions too now ... i didnt look into it tho, but could be they just dont know where to go and therefore chooses to dismiss
  12. Halvhjearne

    [Support] DZMS DayZ Mission System

    ok i tested this a bit now (and made a few of my own edits aswell) ... idk if you just want to check my files to see what i did so far anyways really nice work on this, it seems way more "clean" than what it was, but you still have a few issues (i noted in my files) like you are adding 3...
  13. Halvhjearne

    [Support] DZMS DayZ Mission System

    nice work ... was planning on doing something simmular, but have been busy doing some other stuff ... ill just be lazy now and wait till you finish this instead :p
  14. Halvhjearne

    Possible Nuke script / fallout like experience on server?

    unfortunatly this does not call any remote execution and will most likely not run on any other client that the one firing the nuke @FoamysWorld its not a guide but just a poor attempt to brag, when you are not releasing the code or directions like he did also, you did not write that script to...
  15. Halvhjearne

    When repacking a deployed bike, nearby buildings and objects disappear

    not at all, its just nitpicking tbh ... lol
  16. Halvhjearne

    Need help with Anti Vehicle script..

    updated to allow unlocking ...
  17. Halvhjearne

    When repacking a deployed bike, nearby buildings and objects disappear

    maybe just select the first bike and delete, instead of deleteing all nearby bikes. incase someone by (slim but still possible) chance will have more than one bike within 5m ... lol
  18. Halvhjearne

    When repacking a deployed bike, nearby buildings and objects disappear

    tbh i doubt JoSchaap would make a script that starts with: if(false)then{ on a side note this can be avoided by reducing the distance needed between object and player before addaction pops up to about 1-3m. you can also do a nearestobject check and make sure the player as actually near a bike...
  19. Halvhjearne

    [Support] Soul's Ignite tents

    did they change they parentclassname for tents in vanilla? tbh i dont think that is needed, if you just have: _isTent = _cursorTarget isKindOf "TentStorage"; i have it like that on epoch and it works fine for all types of tents.
  20. Halvhjearne

    Need help with Anti Vehicle script..

    thanks ... it was quite simple really i didnt mean to hijack your thread, but i just got kinda excided about it, since this is quite often a big hassle on my server, with vehicles blocking traders. now i just teleport the vehicles to a safelocation and sell them on auction in the eavning, to...
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