a really good way to find a random village or city ... however i belive the biggest problem will be with buildings not seen by the ai ... unfortunatly not all maps are complete that way, not to mention unknown glitches that will come up aswell ... this will most likely be a pain for you to...
small edit i realized after you left my channel last night ...
_centerPos = [0,0,0];
should be:
_centerPos = getMarkerPos "center";
and then re-use _centerPos in default case
(dosnt make any diffrence really, just looks better that way)
sorry, but i doubt that will have effect above green
maybe try :
https://community.bistudio.com/wiki/setBehaviour
or
https://community.bistudio.com/wiki/setWaypointBehaviour
ok i testet this a bit now and it seems to work well now ... obviusly i modifyed a bit (you know i cant help it customizing) mostly with loot tho, since i thought it was missing some random loot.
i didnt actually look through how you find the posistion, but i think you got it right now, cause...
i think i just realized what happends ... other ai attack the mission, the mission ai retaliate and move up on them but do not return to the mission center
never a good idea to wait for me ... i rarely ride same day i saddle.
on another not, i noticed the ai running off the missions too now ... i didnt look into it tho, but could be they just dont know where to go and therefore chooses to dismiss
ok i tested this a bit now (and made a few of my own edits aswell) ... idk if you just want to check my files to see what i did so far
anyways really nice work on this, it seems way more "clean" than what it was, but you still have a few issues (i noted in my files) like you are adding 3...
nice work ... was planning on doing something simmular, but have been busy doing some other stuff ... ill just be lazy now and wait till you finish this instead
:p
unfortunatly this does not call any remote execution and will most likely not run on any other client that the one firing the nuke
@FoamysWorld its not a guide but just a poor attempt to brag, when you are not releasing the code or directions like he did
also, you did not write that script to...
maybe just select the first bike and delete, instead of deleteing all nearby bikes.
incase someone by (slim but still possible) chance will have more than one bike within 5m ... lol
tbh i doubt JoSchaap would make a script that starts with:
if(false)then{
on a side note this can be avoided by reducing the distance needed between object and player before addaction pops up to about 1-3m.
you can also do a nearestobject check and make sure the player as actually near a bike...
did they change they parentclassname for tents in vanilla?
tbh i dont think that is needed, if you just have:
_isTent = _cursorTarget isKindOf "TentStorage";
i have it like that on epoch and it works fine for all types of tents.
thanks ... it was quite simple really
i didnt mean to hijack your thread, but i just got kinda excided about it, since this is quite often a big hassle on my server, with vehicles blocking traders.
now i just teleport the vehicles to a safelocation and sell them on auction in the eavning, to...
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