how do you call the function?
try fetching the markerpos before attempting to find safepos or maybe try parsing it to the function in _this variable like this:
_pos=getmarkerpos "center";
[_pos] call DZ_FindPos;
FoamysWorld clearly have personal issues he needs to work out ... maybe if he put same time into writeing code as he does trying to be a keyboard warrior, he would be done with a simple nuke script by now ... (or he could just copy past what is already there)
its mindblowing how ignorant you are ... as i mentioned before i have no intresst in this script anymore, i will rather have ppl playing on my server tbh.
if you did not notice during your flame war against everyone else, then you are actually the only guy beeing rude here now (and making up...
i doubt that i do ... tbh you seem to be a quite the angry guy
now back to the essence ...
again you are doing exactly what zeehound23 pointed out to begin with, you are "showing off" but not delivering any code to follow up with ...
as mentioned before, this is an open forum and it is pretty...
dude, grow up
some of the stuff you acuse him of is completely made up in your mind ... lol?
tbh i dont like him either, but it dosnt give me the right to offend him as a person and dont acuse ppl of made up stuff either ... thats just taking it over the edge ...
theres ppl like zeehound23...
sorry, but what is this for? i dont get it
if you want to add gear to a player, just do:
player addMagazine 'ItemBurlap';
no need to use a variable for that, also adding to "vehicle player" might add to the vehicle the player is inside, incase he is in a vehicle when code is executed.
so does...
sorry russ, even if i could dig up such a tool in my collection, i would never share something like that in public ... however i can tell you it is not hard to modify the spectate script for this
you can only add one backpack to a box, it just dosnt hold anymore
also check the script i posted, its a bit more advanced and gives you a scroll menu with selections you can choose from and at the end you get the option to choose a delay before it deletes
you inspired me to write my own version of this ... however im getting an error now, since no player is activating this
It works and vehicles are deleted in the defined areas (also in db) and it writes a small log of vehicle, vehicle type and content(weapons,mags,bags).
heres what i did:
in...
right now im using vilayer, and so far im pretty happy with it ... prices are not the cheapest, and there arent really any server tools provided, but servers runs a lot smoother then when i had dayz.st
switching host helps
dayz.st server are good, easy to setup and kinda stabil server that will pretty much always be "running" ... however the servers are pressed to the max and if you have a full server this will just randomly happend
nice initiative ... i have been thinking of making something like this, but i never had time
i think you need this to only run from the server and implement it where vehicles are spawned in instead of running it clientside.
then check if they are in one of the zones and if they are, skip it and...
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