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  1. Halvhjearne

    heal at hospitol or medical vehicles like vodnik

    you can easy mod selfbloodbag to activate by a medical vodnik, idk if you can get cursor target on a hospital, but if you can, it wouldnt be hard to include that aswell
  2. Halvhjearne

    [Bug] Refill Ammo on relog with Backpack

    an alternative would be to delete almost empty mags (bullets < 5 or something) in a persons backpack if player disconnects ... but would most likely course rama screams amongst the players, complainting about lost magazines constantly
  3. Halvhjearne

    using old ss_remove.sqf on epoch taviana 1.0.2.5 (since imo default remove is flawed)

    well i was getting rather annoyed by the fact that you either couldnt remove parts from unreconized vehicles or i could choose to use a flawed script allowing players to remove windows from bikes so i got to thinking, how can i fix this with the least efford and i knew the old ss_remove worked...
  4. Halvhjearne

    DayZ 1.8.0.3 handcuff player help

    change it to a commanding menu like this: _pathtoscrts = "scripts\"; _EXECscrt = 'player execVM "'+_pathtoscrts+'%1"'; Test = [ ["",true], ["Choose Test:", [-1], "", -5, [["expression", ""]], "1", "0"], ["", [-1], "", -5, [["expression", ""]], "1", "0"], ["Test1"...
  5. Halvhjearne

    Need help with map marker

    reeeheeheeaaaly? what i meant was if these are permanent markers (wich i assume they are, since you run them via init.sqf instead of activating them via the triggers), then i dont see why you wouldnt just add them in to the mission.sqm file (like when you added the triggers to show the...
  6. Halvhjearne

    DayZ 1.8.0.3 handcuff player help

    also i dont see any disableuserinput true/false anywhere, so thats most likely why the detained guy can still run around ... ;)
  7. Halvhjearne

    DayZ 1.8.0.3 handcuff player help

    i did not notice any call RE in the scripts, wich is most likely why they are only spawning for the player calling it ... regarding the multiple addactions, as i mentioned do a commanding menu instead, it would work much better than the script adding and removing actions like that i belive...
  8. Halvhjearne

    DayZ 1.8.0.3 handcuff player help

    was looking at this too, it does sounds kinda interesting but its done in a wierd way and imo its never good to do too many addaction like that i think i would rather do a commanding menu for the options and only the one addaction in fn_selfactions ... i did not test this tho i just looked at...
  9. Halvhjearne

    Need help with map marker

    if you already setup triggers, then why dont you put the markers in the mission.sqm aswell?
  10. Halvhjearne

    Airdrop script (WIP) need a bit of help ...

    you dont put anything in your init here except for the laptops file placing the laptops ... they laptops are activatet via fn_selfactions.sqf with this: _isAirdrop = cursorTarget isKindOf "Notebook"; if ((speed player <= 1) && _isAirdrop && _canDo) then { if (s_player_Airdrop < 0) then {...
  11. Halvhjearne

    Airdrop script (WIP) need a bit of help ...

    my latest files cherno ow: https://drive.google.com/file/d/0B8fUlKbv9mi2Q1B0Uzd4NnNFUVE/edit?usp=sharing my latest files tavi epoch: https://drive.google.com/file/d/0B8fUlKbv9mi2RFJqbWVZM2RkUVk/edit?usp=sharing dont forget to change path in all "my_*drop.sqf" files if you are not using...
  12. Halvhjearne

    pack generator EPOCH (WIP)

    so did you ever get this working?
  13. Halvhjearne

    Airdrop script (WIP) need a bit of help ...

    i dont have much understanding of the be filters, but isnt it possible to just except the action and the scripts?
  14. Halvhjearne

    Airdrop script (WIP) need a bit of help ...

    tbh i have no idea about this ... but i think if you are lucky, then graeme bourne was working on some befilters for this, you will have to ask him if he will share them ... personally i switch them off for testing purposes (and usually forget to set them up again), or i wouldnt be able to...
  15. Halvhjearne

    Airdrop script (WIP) need a bit of help ...

    yes, those are for chernarus ... i will try and make a few more at some point, i think maybe one in each corner aswell, should do it, or it will almost always start outside cherono/elektro
  16. Halvhjearne

    Script Concept For Epoch Trader City Snipers

    ... are you going to make this?
  17. Halvhjearne

    Airdrop script (WIP) need a bit of help ...

    i changed the airdrop script on epoch to require a toolbox and a hotwirekit, since the hotwire kit seems pretty rare, however both of these are already in the loot table afaik
  18. Halvhjearne

    pack generator EPOCH (WIP)

    sorry i misunderstood something while reading the code ... i changed it now, that should work but i belive theres supposed to be a line removing the action further down aswell this should do what you wantet tho ...
  19. Halvhjearne

    pack generator EPOCH (WIP)

    rpt files are always a good indicator of where you went wrong ... i think i would try something along the lines of this tho: //Start Generator if(_cursorTarget isKindOf "Generator_DZ") then { if (s_player_fillgen < 0 || s_player_packgenerator < 0) then { //...
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