you can easy mod selfbloodbag to activate by a medical vodnik, idk if you can get cursor target on a hospital, but if you can, it wouldnt be hard to include that aswell
an alternative would be to delete almost empty mags (bullets < 5 or something) in a persons backpack if player disconnects ... but would most likely course rama screams amongst the players, complainting about lost magazines constantly
well i was getting rather annoyed by the fact that you either couldnt remove parts from unreconized vehicles or i could choose to use a flawed script allowing players to remove windows from bikes so i got to thinking, how can i fix this with the least efford and i knew the old ss_remove worked...
reeeheeheeaaaly?
what i meant was if these are permanent markers (wich i assume they are, since you run them via init.sqf instead of activating them via the triggers), then i dont see why you wouldnt just add them in to the mission.sqm file (like when you added the triggers to show the...
i did not notice any call RE in the scripts, wich is most likely why they are only spawning for the player calling it ... regarding the multiple addactions, as i mentioned do a commanding menu instead, it would work much better than the script adding and removing actions like that
i belive...
was looking at this too, it does sounds kinda interesting but its done in a wierd way and imo its never good to do too many addaction like that
i think i would rather do a commanding menu for the options and only the one addaction in fn_selfactions ...
i did not test this tho i just looked at...
you dont put anything in your init here except for the laptops file placing the laptops ... they laptops are activatet via fn_selfactions.sqf with this:
_isAirdrop = cursorTarget isKindOf "Notebook";
if ((speed player <= 1) && _isAirdrop && _canDo) then {
if (s_player_Airdrop < 0) then {...
my latest files cherno ow:
https://drive.google.com/file/d/0B8fUlKbv9mi2Q1B0Uzd4NnNFUVE/edit?usp=sharing
my latest files tavi epoch:
https://drive.google.com/file/d/0B8fUlKbv9mi2RFJqbWVZM2RkUVk/edit?usp=sharing
dont forget to change path in all "my_*drop.sqf" files if you are not using...
tbh i have no idea about this ... but i think if you are lucky, then graeme bourne was working on some befilters for this, you will have to ask him if he will share them ... personally i switch them off for testing purposes (and usually forget to set them up again), or i wouldnt be able to...
yes, those are for chernarus ... i will try and make a few more at some point, i think maybe one in each corner aswell, should do it, or it will almost always start outside cherono/elektro
i changed the airdrop script on epoch to require a toolbox and a hotwirekit, since the hotwire kit seems pretty rare, however both of these are already in the loot table afaik
sorry i misunderstood something while reading the code ... i changed it now, that should work
but i belive theres supposed to be a line removing the action further down aswell
this should do what you wantet tho ...
rpt files are always a good indicator of where you went wrong ...
i think i would try something along the lines of this tho:
//Start Generator
if(_cursorTarget isKindOf "Generator_DZ") then {
if (s_player_fillgen < 0 || s_player_packgenerator < 0) then {
//...
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