i added a messurement in hint for how far the plane/chopper has to fly before reaching destination ... giving an idea of long it will take to deliver
also the merlin from the original scripts does not spawn on epoch, if you still have that in the list you need to remove it or change it to...
as i said, i am running it right now on epoch taviana ... no probles there other than the merlin randomly blowing up sometimes for unknown reasons.
i dont see why it would be a problem for you (other than if you changed the scripts), maybe its just lag?
if anyone else has problems with this...
its becourse you changed the onmapasingleclick ... the reson its not working for you is most likely course you got telport on ... switch that off and the onmapsingleclick will work propper.
as of rigth now im running it on epoch taviana.
only problem is the ai does not see the bridge and will...
taviana laptops:
https://drive.google.com/file/d/0B8fUlKbv9mi2dXBmd2loYjlXWEk/edit?usp=sharing
working on a epoch tavi version:
comming soon ...
on epoch add in the filter in my_cardrop.sqf:
"Steerable_Parachute_EP1","Tank","StaticWeapon"
that should take care of the most of the unwantet...
download the newest files, they should be fixed
edit: aparently not .. i will upload fixed files now
this should be fixed:
https://drive.google.com/file/d/0B8fUlKbv9mi2N0pQSzA3UFFVa28/edit?usp=sharing
https://drive.google.com/file/d/0B8fUlKbv9mi2MzdFT3lfRmhJNTQ/edit?usp=sharing
https://drive.google.com/file/d/0B8fUlKbv9mi2b2JsQ20zWDZGblE/edit?usp=sharing
heres a tool i have used to help figure what to use or add as exceptions for vehicles and wich ammo boxes to put in the drops
you will...
you can basicly change that to whatever you want ... you will also need to change some other stuff like the boxes and the filter for the cars or it will drop a kord sometimes aswell
also the admin drop will be bugged in epoch, becourse it will load all keys into the box ... i will have to find...
you will have two cleanup scripts running this way, you should comment out the owcleanup script then
what i did was i just set date in server_monitor.sqf and same in hiveext.ini ... i still got sometimes when i alt tab or when i just logged in it might look like its switching, but other than...
either you need to do it server side or i dont belive it will work trying to send a hint like that ... you can broadcast it to all players with
[nil, nil, rHINT, _message] call RE;
but wouldnt it be better way if just add a fired event handler?
i been wondering about this too, for other mods aswell ... i was going take ao look at the island life mod and check out how they do it there, since that seems to be a good model aswell, but i think there will still be a key involved tho.
if i got around to it i was thinking of trying to...
as in they dont need to wait for the count down ... but i think ill just add it as a diffrent menu in the end with admin drop and atillery
edit:
heres for everyone who wants to try this out:
https://drive.google.com/file/d/0B8fUlKbv9mi2OUNydTh6Q3Mzczg/edit?usp=sharing
do not forget that this...
made a small edit to the actual airdrop script ... i added admin overide and optional "combat check" (instead of it beeing commentet out)
however this is very annoying and its practically impossible to call in an airdrop if you are with a friend thats close to you.
anyways i cannot decide yet...
its not possible to remove a single weapon from a crate afaik ... i have been searching far and wide and tryed all types of diffrent methods (foreach and what not) ... nothing works!
i can clearmagazine or i can add to it ... but not remve single weapons
i will need to read content somehow...
question ... i know its not possible to remove just one weapon in a crate (testet and failed multiple times with this), but can i read the content and then remove some, before putting it back in?
(isnt it actually doing this in the server scripts for tents already?)
im thinking i really dont...
i would love to use the c130 for this ... but unfortunatly i think its banned in overwatch mod, for now im using "MV22_DZ","CH_47F_EP1","BAF_Merlin_DZ","An2_TK_EP1","MV22" ... mv22 twice with diffrent classnames to have a higher chance of the mv22 to come in (didnt know if it was allowed to just...
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