i just woke up again now, but i might need a few more hours sleep before im all fresh ... it seems i did not make too many mistakes, tho.
i have been calling in quite a bunch of airdrops by now, and no errors so far (except for some moaning about the food/medbox0 content, i guess ill have to...
i never went to sleep and the scripts are now (pretty much) done ... a plane/heli (whatever you want to use) comes in with a package and drops it around where you clicked on the map, then takes off (and eventually gets deletet)
if shot down it will drop package right then and there, to enable...
this is all done already ... i will need to adjust the timer for the drop and i would love to change the sounds and movements aswell (if anyone knows some cool moves) ... i will update more tomorrow
i might reduce time a little, not much tho ... but ofc anyone with understanding of the code will be able to chage this easily
the rest is pretty much what i am working on now ... center of the map is just temp, i will find a good spot eventually
(aparently center isnt a very good spot to...
i meant more like building materials ... a lot of what you got there is already in the supply drop
... heres the current content of the supply drop:
{_bam addWeaponCargoGlobal [_x, 1];} forEach...
awsome thanks
heres what im working on now ... plane (no need for 2 planes to deliver one package) will spawn somewhere else (map center for now) and come to the place you click on the map ... also a possibility to shoot it down and claim the drop from there
this way there will be a chance...
i cant make this work, im not sure im doing it right ... can you show me a better example of this?
if you can define some specific epoch content for one of the boxes that would be pretty awsome ... also if you can come to my raidcall and send me some epoch files ill have a looksee if we can...
should not be a problem ... for now im running this on overwatch, but can be easily modded to run on any mod i guess, if i can just get some info about the box classnames you want them to drop
for now, the random drop is a random weapons crate (also added food/medbox0, to give a "fail" drop...
im actually pretty much done with this now and i also made an atillery function and (i havent testet the artillery propper yet tho but as you can see on the video i also got a surveillance option i will include at some point).
this is my "first" real script for arma/dayz, so bear with me if i...
hey ebay awsome work on this, but i cant seem to be able to call the nuke in ... do i have to create the sensors for it to work?
edit:
nvm i made an error while editing some paths ... :oops:
anyways does it only flash the screen ... isnt there supposed to be some sort of mushroom cloud...
i know it sounds shady, but try looking through some hacker scripts ... i know i saw something like that in a hack bundle i was desecrating, but i cant remember wich one or where i put it now ... if i find it ill post the script
its glitched as hell with the new removal function (most likely why they commentet it out) however you can fix the old repair code in fn_selfActions very easily by adding this:
private ["_part"];
right above this:
//change "HitPart" to " - Part" rather than complicated string replace...
awsome work dude, but one question ...
is the:
sleep 5;
really necessary when you got the:
waitUntil {!dialog};
right after?
would be nice if the menu appeared before someone took off from original spawn location ... :)
it should not matter, since its just an exceptions for them not to be deletet ... however, you can try setting the variable on each box to misson like this:
_this setVariable ["misson",1,true];
... maybe that will work
however i still belive something else is deleting the boxes perhaps...
hey dude, love youre mods :)
was wondering if maybe you could lend me a helping hand?
im working on this carepackage drop script, where players can go to a laptop i placed to call in an airdrop ... but im kinda stuck now ... :(
everything is pretty much working as i want/expectet, but theres one...
theres a few possibilitys here, but my first guess would also be the cleanup script, idk about epoch but im assuming its simmular to other mods ... if it is you will need to look for some lines that looks something like this in your server cleanup scripts:
"_missionObjs = allMissionObjects...
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