The server_traders.sqf is compiled, before a player loggs in (at Mission Read). Because the configuration is done Client Side you should be able to create a Trigger and if the player walks into that trigger you call server_traders.sqf instead of calling it inside the .ini file.
I agree with $toney. Even tho you might get a few errors on start you should take your time and sort the errors one by one. I'm using a hack menu i made myself (proud) named it "elba". Got BattleEye on and yet still i can spawn vehicles, ESP, TP etc. OFC i blocked it in my custom antihack, but...
You can do the AI in the Editor.
-> Create a new Center and set friend state with Blufor to 0 (Zero).
-> Create a new Group in that Center
-> Create Units
Once you finished, copy you mission.sqf (Located in Documents\Arma2 Other Profiles\...) to your dayz_server.pbo. Rename the mission File...
Thank you for this. I am willing to help, but your errors seem to be a bit more complicated. Do you get in your .RPT something saying "Error, cannot sync character"? And do you have a TeamSpeak or Skype name?
Also please do / answer following:
- Upload "fn_selfActions.sqf"
- Upload...
Next time you should google more. I'm havin only problems with GTX, as they like to change files without telling you and they like to change passwords.
Anyway:
To install custom stuff you'll have to place them in your MPMissions\mission.name Folder, just as you would do it with any other...
Convert.. No.
Create yourself? Pretty easy.
First of all you want to add your mission to the mission list, which you can find in DZMSConfig.sqf:
Example without custom Missions:
DZMSMajorArray = ["SM1","SM2","SM3","SM4","SM5","SM6"];
DZMSMinorArray = ["SM1","SM2","SM3","SM4","SM5","SM6"]...
Which basically means, that we provide "example fixes", which you then put on your server and after you say: Sorry mate, but you did not match our requirements, you'll not get paid. - Right?
Appart from that a few contact Informations would be nice, for ex. TeamSpeak³? Or Skype?...
Ummm... Which "Epoch mission system" are you using? I know, that it's auto included in the DZSM Mission system. Might just want to switch to that, as it's one of the best?
The important one you must have is: "s_building_snapping". Is it really a bug related to infiSTAR?.. I'm thinking... You place a Object with Space Bar (i do), snapping does not even get called.
On Page 2 there was a problem:
5:50:41 "LinkCleaning: Start cleaning"
5:50:42 "CLEANUP:TOTAL 33 LOOT BAGS"
5:50:42 Bad conversion: array
5:50:42 Error in expression <(isPlayer _x) and (alive _x)} count (_x nearEntities [["CAManBase"], 25]);
if ((>
5:50:42 Error position: <nearEntities...
This does not require a "fix", as it's not broken. I bet you, if you stand infront of your Trader, switch to 1st Person and look him right in the face the scroll wheel option for the menu will appear.
In order to increase the max distance search your fn_selfActions.sqf and find...
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