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  1. M

    [SUPPORT] - Sheeps Epoch Repack

    With the CAGN safe zones, i have changed the antispam to false, as dying at stary trader was/is a huge problem. Now however it seems to have completely killed the trader godmode function. This is what i changed. //ANTI SPAM GODMODE AGN_safeZoneAntispam = false; // puts a time...
  2. M

    [SUPPORT] - Sheeps Epoch Repack

    you could also try a positive numer like 999
  3. M

    [SUPPORT] - Sheeps Epoch Repack

    Overpoch build 128 Plot pole size seems to have shrunk. init.sqf says DZE_PlotPole = [100,115]; but they don't appear to be that large. Will be placing more plot poles to see if it was just that restart period
  4. M

    [SUPPORT] - Sheeps Epoch Repack

    Brave Sir Robin, i know you mentioned it earlier on, i can't seem to find it tho. People getting kicked for taking the extra skins with a setpos 0 vilation. Was that the same thing you were having? and did you fix it?
  5. M

    [SUPPORT] - Sheeps Epoch Repack

    Was unsure how to do it in notepad++, will have to look it up
  6. M

    [SUPPORT] - Sheeps Epoch Repack

    No damage to vehicles on plot poles is defiantly not working, base glitcher just proved that tonight.
  7. M

    [SUPPORT] - Sheeps Epoch Repack

    hero base mission, and bandit base mission don't appear to be spawning in all the AI that are in the mission file. I've done both, only 4ish ai spawned. And zero loot.
  8. M

    [SUPPORT] - Sheeps Epoch Repack

    M110 nv appears to be missing from the trader lists, can find the m110sd and normal m110 but no NV
  9. M

    [SUPPORT] - Sheeps Epoch Repack

    No worries, not all hand guns are in the list. (Will look at modifying that for overpoch tomorrow) G17 is on list for sure.
  10. M

    [SUPPORT] - Sheeps Epoch Repack

    Right click on handgun in your inventory
  11. M

    [SUPPORT] - Sheeps Epoch Repack

    The suv does will check mv22 Would appear not, i can not see anything moving
  12. M

    [SUPPORT] - Sheeps Epoch Repack

    overpoch build 128, no trade from backpack or vehicle options
  13. M

    [SUPPORT] - Sheeps Epoch Repack

    Hows the progress of the coin script travelling along?
  14. M

    [SUPPORT] - Sheeps Epoch Repack

    its in your hiveect.ini shoul look something like this: ;Negative values will disable this feature ;0 means that ALL empty placed items will be deleted every server restart ;A positive number is how old (in days) a placed empty item must be, in order for it to be deleted ;CleanupPlacedAfterDays...
  15. M

    [SUPPORT] - Sheeps Epoch Repack

    Vehicles no damage in plot radius .... how does that work exactly? If i shoot a chopper it incurs damage.
  16. M

    [SUPPORT] - Sheeps Epoch Repack

    You will find the standard overpoch is very tested, and that is normal overpoch errors.
  17. M

    [SUPPORT] - Sheeps Epoch Repack

    The clothes script from zupa has a take clothes option that works, gives you the base skin to which skin your taking. (used it previously before i started using the repack) (i don't know if sheep is using that part of his script) Could be the different way the previous take clothes script...
  18. M

    [SUPPORT] - Sheeps Epoch Repack

    Tag as friendly build fix was to implement the plot pole management script from zupa
  19. M

    [SUPPORT] - Sheeps Epoch Repack

    Whoops completely forgot about the invisible admin options. Will update that today when I get on pc
  20. M

    [SUPPORT] - Sheeps Epoch Repack

    Overpoch STANDARD build finished now?? (Not many bugs left at all, if any.) Would like to add the extra missions back into AI folders from a few builds ago, server looks rather empty mission wise at present.
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