the easiest place to change it for everyone is server_playerLogin.sqf in the server files.
look for these lines
_config = (configFile >> "CfgSurvival" >> "Inventory" >> "Default");
_mags = getArray (_config >> "magazines");
_wpns = getArray (_config >> "weapons");
_bcpk = getText...
edited it how? Did you get the namalsk map + pure vanilla mission (w/fixed mission.sqm). I ask since you have entries in that RPT that represent the special namalsk loops, etc. Or, you could easily test it as a chernarus server first too.
this looks strange for instance:
<"HIVE: WRITE...
sure, you just have to decide how/where they are triggered. I don't know the intricacies, but they spawn on a player, are attracted to and chase players - I think you could say they are "attached" to a player since they will depsawn if the player leaves/dies.
That link has everything you need for the vanilla install, plus the links to the files.
That website has a menu for my discord.
epoch install - Over on the right in the server files section. http://epochmod.com/a2dayzepoch.php
Interesting. Looking quickly at the code -
dayz_maxGlobalZeds = 500; //Limit the total zeds server wide.
1) Z could spawn randomly when the server starts, but then players may never see them.
2) Z could still spawn on players, up to the MAX, but then don't despawn when players die/logout. You...
@AtomikMulch I can't help you with epoch, but last I tried the guide on epochmod.com got me a running server. As far as vanilla goes, I would move up to 188 and then take a look here - https://helpthedeadreturn.wordpress.com/2015/12/01/how-to-create-your-own-dayzmod-vanilla-server/
If you go...
At some point (you can look at the versions), they way the loot code gets called changed in dayzmod. player_spawnCheck.sqf is the file that calls building_spawnLoot.sqf, but ONLY for buildings that already have their class defined.
_config = configFile >> "CfgLoot" >> "Buildings" >> _type...
I assume you are trying to setup a 1.8.8 vanilla based server. If so, I suggest starting with https://github.com/SMVampire/DZMS-DayZMissionSystem and then get discord and go here and grab my updates for classnames, etc. https://discord.gg/BG7dCPD
I've setup a bunch of servers and I never copy the files around. I do make a symbolic link from arma2oa\addons to arma2\addons but I've been meaning to check if even that is necessary.
https://helpthedeadreturn.wordpress.com/2015/12/01/how-to-create-your-own-dayzmod-vanilla-server/
Not sure...
>>>>14:27:47 Warning Message: Script custom\compiles.sqf not found <<<<
you need to pull a copy of compiles from the dayz_code.pbo, make it local and do the proper edits. I have this running in 187 so I know it works.
I've been working on rewriting the vehicle spawns SQL files. Also, one of the guys who works on dayzmod and epoch just updated dayzmod to address most of the basic issues for running other maps. This will be in 1.8.8, coming soon so the vanilla side will get better.
I also took the spawn...
hmm, I think the delay is in the plantSpawner code, but its on the client AND server and I'm struggling to get rid of it.
The loot and zombies are tied to these lines in init.sqf
call compile preprocessFileLineNumbers "\nst\ns_dayz\code\init\variables.sqf"; //Initilize the Variables (IMPORTANT...
Still takes a minute+ after it gets to "Spawning Items". I think its in the code that streams in objects from the Db, but its strange since I don't have any objects in the Db. Still looking.
for server_monitor.sqf you can change all 3 to:
#define SEARCH_CENTER [5893,8665]
or
#define...
After getting it running, it seems very sparse. I'm not impressed. I'm temped to find another map.
I've seen zombies and I've seen loot, but it only seems to be in buildings that are common to dayz.
The next set of change I made came from the a download on nightstalkers in...
SON OF A B***H!
I finally figured it out!
\arma2oa\MPMissions\dayz_1337.Namalsk
The ".Namalsk" is used for the map name. I had Chernarus all this time since I thought it was just a directory name.
ok, now I know there are a few things to change, including spawn locations and a few other things...
not sure what we've done differently, but I can't get the namalsk map , load screen, nor background to show like before... I've asked around and it seems like maybe the worldName is tied to mission.sqm, but I don't even have anything that says chernarus in it and I still get that map.
ARGH...
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