didn't seem to do anything :(
AS you can see, i've been wanting this feature for a while http://opendayz.net/threads/show-only-blue-indicator-on-map.18200/
http://opendayz.net/threads/player-indicator-on-map.19559/
and the dayz group manager is the only script i've ever found that had it.
i'll...
Sorry for being lazy, but after reading the previous few pages, im confused about what isn't actually working with infistar.
I installed this, surely i did it right, but i couldn't even get "you're here" icon indicators to show on the map, which is what i really want this for.
So i went ahead...
^ Yeah that full moon code is what gave me the idea to copy and paste it above, and just change the date. I'm just glad it worked.
i dont know but its annoying.
The last dayz version i really liked was 1.7.7.1. been down hill since that it seems.
Adding broken features, and taking away stuff...
I may have resolved it for now (unless issues show up).
I searched the server code, and only found 2 instances that sync the time.
Nearly identical code, i think the one in server_monitor.sqf sets the initial date, while the sched_sync.sqf just syncs it every 15 minutes.
changed _date =...
Were are you located? My server time and local time are exactly the same (Central Time). When DST goes into affect i have to put an offset (server is like an hour or so ahead then).
the sun in your sky seems slightly higher than mine, but still not normal.
Maybe they're going for an annoying...
As you can see, the screenshots are all facing south. The sun never leaves that side of the sky. Never high up in the sky and sunny. Always low.
Which leads me to think it ignores the month day set in the hive file. Stuck on the winter calendar i suppose.
It follows the time set though.
I never had this problem before. I took half a year break off of Dayz Mod so i don't know if this is just the way it is now.
Seems I can't get bright summer days. the sun seems to stay on the edge of the sky, and never across the middle as it used to (creating a bright summer day).
I thought...
I couldn't figure out how to get it to stop killing players on 1.8.3.
None of the previous code was in servercleainup.
turns out they moved it to its own at server/system/scheduler/sched_safetyVehicle.sqf
You could probably comment out the original code that calls for it (i didnt look), but i...
Did you change every box?
I went in with search and replace
and replaced
if (!((typeOf _object) in ["USVehicleBox","USLaunchersBox","AmmoBoxSmall_556","AmmoBoxSmall_762","MedBox0","USBasicWeaponsBox","USBasicAmmunitionBox","RULaunchersBox"]) || DZMSSceneryDespawnLoot) then {
_object...
Does anyone have this working properly on dayz vanilla 1.8.1 ? I can't seem to get it to work. Have everything placed properly, and tried some of the fixes on the previous pages, but still doesn't give me the option when im at a dead body.
thanks
Well i don't know how to do that. Perhaps you should state that it only works for Epoch in the download topic, so some people will have less trouble.
thanks anyway.
i placed it like this
//Load in compiled functions
call compile preprocessFileLineNumbers "fixes\variables.sqf"; //Initilize the Variables (IMPORTANT: Must happen very early)
progressLoadingScreen 0.1;
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\publicEH.sqf"...
Gives me a weird spawning bug on dayz 1.8.1
When people die it just spawns them back on their body with the same everything including health etc.
It seems to put the clothing on their bodies though, but i had to remove due to the spawning glitch.
great idea if this can be resolved.
Check the vilayer spawn script. they updated it and added stuff for removing damaged vehicles and respawning them. seems very nice.
might help us both alot.
not to hijack your thread or anything, but how does the spawning in dayz 1.8.1 actually work?
Seems it doesn't delete damaged vehicles and respawn them on restart like the older versions did?
I have access to the pmain i believe, but i don't know anything about that. Would like to find a way to...
when you say adding the skin in variables i assume you mean like this
//Model Variables
Bandit1_DZ = "Bandit1_DZ";
BanditW1_DZ = "BanditW1_DZ";
Survivor1_DZ = "Survivor2_DZ";
Survivor2_DZ = "Survivor2_DZ";
SurvivorW2_DZ = "SurvivorW2_DZ";
Sniper1_DZ = "Sniper1_DZ";
Camo1_DZ = "Camo1_DZ"...
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