Hm, after migrating to a new dedi I can't get this to work. Even the default commands such as !upt etc are not showing any output in-game. I've added myself and all other players to the admins.xml. The info that the admin connects is displayed.
I would reccomend running this via:
if (!isDedicated) then {
[] execVM "blabla\effects.sqf";
};
Unless you don't mind the:
Error in expression <ffectCreate ["colorCorrections", 1501];
spamming your RPT.
Really appreciate your work. I've tried to build something like this but rage quited about 6 times cuz of the editor moving up stuff on its own :)
Tapnięte za pomocą HTC Desire S
I tried changing the new public variable updates to the old rpc calls to update/fix the damage but they are obsolete in 1.7.6.1.
If someone has an idea how we can force the clients to properly update the damage, please speak now :D
Tapnięte za pomocą HTC Desire S
Some real in-game footage from some of the players on our server.
This really is a game changer. Thx again Grafzahl! :cool:
Tapnięte za pomocą HTC Desire S
Found a typo/wrong class in the default file.
Line 21.
case "Land_Ind_Workshop01_04": { _LootClass = "Residential"; };
This should spawn Intrustrial items so:
case "Land_Ind_Workshop01_04": { _LootClass = "Industrial"; };
config.cpp
class Land_Ind_Workshop01_04...
I've updated the code in my post so it comes with the "//" variables. The red one is what you're looking for
nul = [3, 4, 3000, 500, 1, 'center', 4000, true, false, false, 1, 1] spawn
server_spawnCrashSite;
Well then i have no idea.
I'f your spawning static helis from spawn_heli even if OldSpawn is set to false or/and SpawnHelis to false, you have messed up. Post your code.
Well it does, since you're referring to a file on top of the server_monitor.sqf
#include "\@dayzcc\addons\dayz_server_config.hpp"
Verify that the file exists/Correct the path
I think Grafzahl made a typo there, cuz IMO this needs to be changed inside server_spawnCrashSite.sqf not server_monitor.sqf
The customization part is there, but without the comment part you're searching for. Look carefully.
EDIT: Wait, you've got me lost there. This is set by
false...
Forgot about the wilderness ;)
Simple fix:
Update the fn_selfActions.sqf
//CLOTHES
if (_isMan and !_isAlive and !_isZombie and !_isAnimal) then {
if (s_clothes < 0) then {
s_clothes = player addAction ["Take Clothes", "clothes\clothes.sqf",cursorTarget, 0, false, true...
Just noticed after updating the script and my code, that i always get The UH-1 Heli/Wreck. Don't know if that's just my luck or i messed something up.
I assume there's nothing more to it then
_heliModel = ["UH1H_DZ","Mi17_DZ"] call BIS_fnc_selectRandom;
?
Ok.
This works perfectly fine, without any hiccups and doesn't cripple the standard DayZCC code.
First of all change you're dayz_server_config.cpp
Add a new define under #OldSpawn true
// Grafzahl's Animated Heli Crashes
// AnimSpawn true - Heli Crashes are spawned via server_spawnHeliCrash...
Yeah, That's what I'm planing to do.
Smth like:
server_animWreck = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_animWreck.sqf";
Make a separate define for the Animated heli's in dayz_server_config.hpp, like
// Grafzahl's Animated Heli Crashes
// AnimSpawn...
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