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  1. cyrq

    Release: See how much space you have left in that tent!

    I didn't even test this - I'm done with DayZ server hosting :P My guess is that you can use displayCtrl 156 without a problem, but you also need to disableSerialization ;)
  2. cyrq

    Release: See how much space you have left in that tent!

    There ware some syntax errors as I edited this on the fly in the forum editor. This should be ok: private [ "_lookingat", "_type", "_maxGuns", "_maxMags", "_maxBags", "_cntGuns", "_cntMags", "_cntBags", "_fndDisplay", "_fndDisplay_Visible", "_dispEnum", "_dispControl", "_dispControlInitText"...
  3. cyrq

    How high is the DebugFPS value on your Server ?

    1.7.6.1 server performance is bad - pretty much nothing you can do about it Still 11 FPS @ 20 players is not normal. You host i probably overselling slots/servers like most company's do. Mostly zeds, loot spawn/despawn and AI. Wait for 1.7.7
  4. cyrq

    Release: See how much space you have left in that tent!

    It's displayed in the Gear UI But it seems that AlienX forgot about the backpacks ;) A little fix: private [ "_lookingat", "_type", "_maxGuns", "_maxMags", "_maxBags", "_cntGuns", "_cntMags", "_cntBags", "_fndDisplay", "_fndDisplay_Visible", "_dispEnum", "_dispControl"...
  5. cyrq

    [Discussion] Taking a scripting break until v1.7.7's release. Time to collect some ideas.

    I can assure you that, zeds will constantly beat the shit out of you in 1.7.7. Just wait and see for yourself.
  6. cyrq

    IDEA: Underground Storage

    1.7.7 changelog
  7. cyrq

    100% Custom Loot tables - TUTORIAL

    No. There's no such items in-game. You would have to create them and that requires you to distribute your own mod.
  8. cyrq

    Question about scripts.log

    Clear the scripts.txt. It's useless anyways.
  9. cyrq

    [Release] Fred's Anti-Zombie Frequency Emitter (AKA Zombie Shield)

    Don't thinks so. The scrips kills zeds - simple. No need to exclude setting damage on all types of zeds. You just need to exclude what makes the damage, thus the script.
  10. cyrq

    [Release] Fred's Anti-Zombie Frequency Emitter (AKA Zombie Shield)

    Try: !"fixes\zombieshield.sqf"
  11. cyrq

    Need help with custom loadscreen (Taviana)

    Then add it? http://community.bistudio.com/wiki/Description.ext#loadScreen
  12. cyrq

    WORKING - Siphon Fuel Script

    In fn_damageActions.sqf add something like: _isBike = (cursorTarget isKindOf "Old_bike_TK_INS_EP1" || cursorTarget isKindOf "Old_bike_TK_CIV_EP1"); Then change: if ((fuel _unit > 0) and _hasJerryE) then { to: if ((fuel _unit > 0) and _hasJerryE and !_isBike) then {
  13. cyrq

    [help?] Server wide or localized message when a player combat logs

    I'm completely unfamiliar with Pwnoz0r's build. Maybe it does something different that prevents it from displaying it via rspawn. Glad you made it working though.
  14. cyrq

    [help?] Server wide or localized message when a player combat logs

    H,. Then it's your AH blocking it. _killer setVehicleInit format["titleText [""%1"", ""PLAIN DOWN""];", _message]; processInitCommands; clearVehicleInit _killer; The above code was made by hangender as a workaround some time ago, when the AH also blocked kill messages. It should also work in...
  15. cyrq

    [help?] Server wide or localized message when a player combat logs

    That's kinda dumb. CL != Disconnect. Still you have both registered. You have messed the code IMO. My last working one: private ["_object", "_myGroup", "_id", "_playerID", "_playerName", "_characterID", "_playerIDtoarray", "_timeout"]; _playerID = _this select 0; _playerName...
  16. cyrq

    [help?] Server wide or localized message when a player combat logs

    The code I've posted is tested and working fine. Your problem is something else. Do you even have Combat logs registered in the RPT?
  17. cyrq

    [help?] Server wide or localized message when a player combat logs

    if ((_timeout - time) > 0) then { ... _message = format["PLAYER COMBAT LOGGED: %1",_playerName]; [nil, nil, rspawn, [_object, _message], { (_this select 0) globalChat (_this select 1) }] call RE; ... };
  18. cyrq

    Where to upload my new Mod?

    Send me a PM and I can mirror the files if you want.
  19. cyrq

    Kill Messages - Help removing who killed who

    The BLUFOR text will still show the killers nickname. L2R. This is triggered by: [nil, nil, rspawn, [_killer, _message], { (_this select 0) globalChat (_this select 1) }] call RE; Play with the syntax a bit. I don't have a DayZ server anymore so my help is very limited. Try to remove the...
  20. cyrq

    Kill messages sometimes don't show.

    http://opendayz.net/threads/kill-messages-death-messages.9158/
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