I didn't even test this - I'm done with DayZ server hosting :P
My guess is that you can use displayCtrl 156 without a problem, but you also need to disableSerialization ;)
There ware some syntax errors as I edited this on the fly in the forum editor.
This should be ok:
private [ "_lookingat", "_type", "_maxGuns", "_maxMags", "_maxBags", "_cntGuns", "_cntMags", "_cntBags", "_fndDisplay", "_fndDisplay_Visible", "_dispEnum", "_dispControl", "_dispControlInitText"...
1.7.6.1 server performance is bad - pretty much nothing you can do about it
Still 11 FPS @ 20 players is not normal. You host i probably overselling slots/servers like most company's do.
Mostly zeds, loot spawn/despawn and AI.
Wait for 1.7.7
It's displayed in the Gear UI
But it seems that AlienX forgot about the backpacks ;)
A little fix:
private [ "_lookingat", "_type", "_maxGuns", "_maxMags", "_maxBags", "_cntGuns", "_cntMags", "_cntBags", "_fndDisplay", "_fndDisplay_Visible", "_dispEnum", "_dispControl"...
Don't thinks so. The scrips kills zeds - simple. No need to exclude setting damage on all types of zeds. You just need to exclude what makes the damage, thus the script.
In fn_damageActions.sqf add something like:
_isBike = (cursorTarget isKindOf "Old_bike_TK_INS_EP1" || cursorTarget isKindOf "Old_bike_TK_CIV_EP1");
Then change:
if ((fuel _unit > 0) and _hasJerryE) then {
to:
if ((fuel _unit > 0) and _hasJerryE and !_isBike) then {
I'm completely unfamiliar with Pwnoz0r's build. Maybe it does something different that prevents it from displaying it via rspawn. Glad you made it working though.
H,. Then it's your AH blocking it.
_killer setVehicleInit format["titleText [""%1"", ""PLAIN DOWN""];", _message];
processInitCommands;
clearVehicleInit _killer;
The above code was made by hangender as a workaround some time ago, when the AH also blocked kill messages.
It should also work in...
That's kinda dumb. CL != Disconnect. Still you have both registered.
You have messed the code IMO. My last working one:
private ["_object", "_myGroup", "_id", "_playerID", "_playerName", "_characterID", "_playerIDtoarray", "_timeout"];
_playerID = _this select 0;
_playerName...
The BLUFOR text will still show the killers nickname. L2R.
This is triggered by:
[nil, nil, rspawn, [_killer, _message], { (_this select 0) globalChat (_this select 1) }] call RE;
Play with the syntax a bit. I don't have a DayZ server anymore so my help is very limited.
Try to remove the...
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