Also then you could use something like A10Wreck to match the flying model. Keep in mind that planes are not helis and will crash completely out of the predefined POC.
It uses 5.56x45mm rounds.
So...
30Rnd_556x45_Stanag
30Rnd_556x45_StanagSD
20Rnd_556x45_Stanag
30Rnd_556x45_G36
100Rnd_556x45_BetaCMag
30Rnd_556x45_G36SD
Other then that there's nothing more to it. If you edited spawn_loot.sqf to always spawn 3 mags it should spawn it. If not, you made a mistake...
You're complicating this way too much...
I've gave you the exact source to search for the code. Y U no reading?:eek:
https://github.com/Venthos/DayZRedux/blob/master/ArmA%20Directory/%40Hive/Addons/dayz_server/compile/server_playerSync.sqf
From line 58:
_nearDebug = ((_debug distance _charPos)...
You can't kick a player from the server via a sqf file. You can probably somehow force end his mission but i don't know how to do it.
Also the idea is illogical.
Lets say I would go 200m behind the debug line. Every time I would connect to the server I'd be kicked since my last pos was already...
Well, my best guess it to execute it client side in your init.sqf.
[] execVM "ilikecookies\getthefuckbackonthemapdumbass.sqf";
That's simply a text that will be displayed to the player if he passes the specified coords.
If you want to kill the player (or whatever) I would suggest looking into...
Hmmm...
This actually works. Problem is that its always showing 0lb/kg in the Invenory/Gear menu, like it can't calculate the weight.
Gonna play with it a bit more tomorrow.
Yep, not a word in english...o_O
http://day-z.pl/regulamin/ln/en/
Rules are simple. Don't lik'em? Don't play.
Ahh...:
17:14:14 : (Side) Born to be Wild: lichi you cant say the locations of players and shit it is prohibited i think
17:14:26 : (Side) Oyci3C: and this ^, yes
17:14:28 ...
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