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  1. cyrq

    Dancing Script?

    Hmm, why not make it :D in fn_selfActions.sqf add somewhere: //DANCE if (inflamed cursorTarget and _canDo) then { if (s_player_dance < 0) then { s_player_dance = player addAction ["Dance!","dance\dance.sqf",cursorTarget, 0, false, true, "",""]; }...
  2. cyrq

    Kill messages/Death messages

    Ok. So your running Taviana @ DayZ.ST? Dunno what kind of build those guys are using. You probably using fnc_plyrHit.sqf instead of server_playerHit.sqf Soo... Right at the bottom add of player_switchModel.sqf add: // Add MPEventHandler player addMPEventHandler ["MPHit", {_this spawn...
  3. cyrq

    Kill messages/Death messages

    Find 5 addMPEventHandler Add !"player addMPEventHandler ["MPHit", {_this spawn server_playerHit;}]" Tapnięte za pomocą HTC Desire S
  4. cyrq

    Kill messages/Death messages

    Use the code I've posted earlier. Works fine. Tapnięte za pomocą HTC Desire S
  5. cyrq

    [ REQ ]How Make Ksvk Stop Drop BackPack

    You need to create a new weapon class, which would require you're players to download a modified version of DayZ that you've made.
  6. cyrq

    Take ownership of a tent

    _objectID = _object getVariable ["ObjectID","0"]; _uid = _object getVariable ["ObjectUID","0"];
  7. cyrq

    Kill messages/Death messages

    Hm. Maybe something like: // Add MPEventHandler player addMPEventHandler ["MPHit", {_this spawn server_playerHit;}]; diag_log ("PLAYER: SETUP: Hit Event added after model change"); ?:confused:
  8. cyrq

    Take ownership of a tent

    http://opendayz.net/threads/tent-duping-issue.8504/
  9. cyrq

    Abort delay on death

    Hmmm, that actually gave me and Idea... ;) Problem is that the DeathScreen probably overlaps all the cuttext's, hint's etc. But we can do this the other way. in player_death.sqf after: TitleText[localize "str_player_12","PLAIN DOWN",5]; Add something like this: _deathtxt = "<t...
  10. cyrq

    //enableRadio false;

    Check if you have vonId = 1; under the difficulty you're using in the ArmA2OAProfile file.
  11. cyrq

    Abort delay on death

    ... enableItemsDropping = 0; onPauseScript = "fixes\player_onPause.sqf"; loadScreen = "\z\addons\dayz_code\gui\dayz_logo_ca.paa"; ...
  12. cyrq

    Sql, 999 method.

    Run it via a SQL query that's triggered by BEC or any another schedule you're running.
  13. cyrq

    Submenu for repair / remove

    This is not a bug in SilverShot's salvage script, but DayZ 1.7.6.1 itself. Although the Epoch script has a built in failure chance based on the damage percentage of the part which is very nice.
  14. cyrq

    Submenu for repair / remove

    Jeez... https://github.com/vbawol/DayZ-Epoch/blob/master/dayz_code/compile/fn_selfActions.sqf The code is public. Read it, compare it and make the changes you want.
  15. cyrq

    player_spawn_2 - Humanity Changes

    I would suggest making all of the changes via separate statements: if (_humanity >= -120000 and _timeOut > 5) then if (_humanity <= -60000 and _timeOut > 5) then etc. Also define who/what is a bandit/hero or whatever Tavi uses: ... _debug = getMarkerpos "respawn_west"; //_isBandit =...
  16. cyrq

    Submenu for repair / remove

    if ((dayz_myCursorTarget != cursorTarget) and _isVehicle and !_isMan and _hasToolbox and (damage cursorTarget < 1)) then { if (s_player_repair_crtl < 0) then { _vehicle = cursorTarget; dayz_myCursorTarget = _vehicle; _menu = dayz_myCursorTarget...
  17. cyrq

    Is it possible to add blood regeneration over time?

    I've actually tried to code this just for kicks and learning purposes but i somehow failed :p My attempt was to modify the player_spawn_2.sqf file and add this: _regen = 100; if (_timeOut > 150) then { _timeOut = 0; if (r_player_blood < r_player_bloodTotal) then {...
  18. cyrq

    HELP BLOCK shift+p =kick Script Restriction #228

    It's restricted for a reason - to prevent regular players from accessing the ARMA2 DS Admin Panel. Same as #67 (lobby access) Dunno if it's possible to remove this completely since this is a pure ARMA feature. I would suggest warning you players not to abuse this and punish them appropriately if...
  19. cyrq

    Abort delay on death

    This is done via mission file. Just replace player_onPause.sqf path in descrition.ext http://www.tunngle.net/community/topic/112181-activecombat-10-script-for-anti-combat-logging-needs/
  20. cyrq

    Help with a few scripts

    DayZ.ST doesn't support BEC...:confused:
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