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    Fylthi OP's Lingor mod | TONS of server addons | 900+ Special Vehicles

    Nato, it should be working for you now. I was getting the same issue with "cannot connect to host" before. I think his machine was crashed. I will be moving this whole server to a higher bandwidth server soon, we will be using the fylthi server to be testing any future versions. *Edit* Also i...
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    Writing to the database after you move an object with r3f and saving r3f vehicle content?

    Luckily we are on lingor and i am ok with things being moved around, even the original objects. We use basebuilding and i want peoples bases to get stolen. Eventually base building items will turn into currency this way.
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    Writing to the database after you move an object with r3f and saving r3f vehicle content?

    Thanks Sarge, you are a true scholar. Is this all done within the R3F Log folder?
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    Need help quick! This shouldnt be too hard for you

    If you are trying to add Spawn Location Selection, you cannot do this without creating a new DayZ mod or use Taviana.
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    DayZ Admin tools

    If you are not getting an average of 10 players each hour, just turn all of your battleeye restrictions to "1" instead of "5" and keep a close eye on your players. This way it will log anything that happens but it wont kick you for doing it.
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    DayZ Admin tools

    Something in the the Hiveext is denying its existence because its not seeing it in the database. Something in the hive would probably have to be rewritten to fix this. Its simple people.... Add more vehicles to your server and use the teleport feature he already gave you to pick the vehicle you...
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    Base Building DayZ 1.2 Released

    What server type are you using?
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    Release 2.2.1 (For DayZ 1.7.6)

    Happy to help. I would hope for the same :)
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    Release 2.2.1 (For DayZ 1.7.6)

    You cannot remove or add anything from the files of @Lingorskaro, i believe it is possible to make things invisible with your mission file, but this is not something i have tried to do myself.
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    Release 2.2.1 (For DayZ 1.7.6)

    Since we started using our old mission.sqm (came with lingor 1.3) and changed the debug location ourself, we have not had any objects coliding with our database objects and most of the bugs are gone. If you get people swimming on start up, just use the database to add a fake island made out of...
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    Release 2.2.1 (For DayZ 1.7.6)

    The Debug Island is wherever you make it in the mission.sqm. If you have things you added yourself to your mission sqm, then i suggest using the MP editor to just move it yourself. Also Skaro's SQM has extra wrecks and such placed around wich were overlapping with some of the Items in my Database.
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    SARGE AI Framework - Public Release

    I think its working now. Thank you very much for the help. Come Check it out if you would like to see if I am actually seeing it or if its just the random AI. But they seem to be acting a bit differently in those specific areas.
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    Reskinning the GPS Via the Mission File?

    Is this possible? If so can you help me acheive it? I understand we would need the skin for it. We already have made a new skin for it, we just need help writing a script that will tell it to use the new skin. Thank you :)
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    SARGE AI Framework - Public Release

    that all depends on your map and how you have it set up. you should probably learn a little bit about how a grid and coordinates work. Even real life uses of it are about the same.
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    SARGE AI Framework - Public Release

    It should work now, thanks for letting us know.
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    SARGE AI Framework - Public Release

    sort of, look at the sarge ai folder in my mission folder as an example of how its suposed to be, but like i said... i cant get the stationary to spawn, just the random grid ones.
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    SARGE AI Framework - Public Release

    My favorite way to plot out where i want to spawn AI is by teleporting to the location using Bluephoenix's admin tools, then i use dayz CC to copy the coordinates from my players menu in the CC or any other Admin tool that you have.
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    Release 2.2.1 (For DayZ 1.7.6)

    Thank you deathcall! thats a great Idea! Did you do that in the MPeditor or did you upload it to your DB? These have everything you need to get every addon we have working on the lingor and lingor skaro map. :) Mission File: https://github.com/FYLTHI/dayz_1.lingor.pbo DayzCCFix...
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    Base Building DayZ 1.2 Released

    WE GOT THIS TO WORK! We are going to share our Mission File and DayzCC Fixes with you guys on how to make it work. Mission File: https://github.com/FYLTHI/dayz_1.lingor.pbo DayzCCFix: https://github.com/FYLTHI/Dayz_CC_Basebuilding_Update One thing i think we were overlooking was using the...
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