Both these suggestions taken into account, I will look into adding these and update when I get a chance(expect later tonight or tomorrow)!
Thanks for your suggestions!
My script only effects bagging yourself, infection rates for bagging others is handled in another script.
You may change the chance for self bloodbag via the _infectionChance variable at the top of player_selfBloodbag.sqf :)
Hey Kind-Sir can you update my self bloodbag link to the new discussion thread?
http://opendayz.net/threads/krixes-self-bloodbag-script.9212/#post-33185
It also works lmao! I use it and many others use it on their servers!
K its done! Go get it!
Thread is here:
http://opendayz.net/threads/krixes-self-bloodbag-script.9212/
If a mod could lock this thread would be appreciated as the new discussion is listed above and the original issue was solved!
Krixes - Self Bloodbag Script
Version 1.4
All of the edits can be done in player_selfBloodbag.sqf under the Config area!
Change Log 1.5:
Updated for DayZ 1.8
Changed combat variable for use in 1.8.
Updated by CommanderRetra
Change Log 1.4:
Added bloodbag use timer
Added a timer for the...
Haha, you have already read my mind Sarge.. I love you =)
**Edit - Almost done guys! I will make a new thread for this and post its where abouts as this is not my own thread lawl.
LOL i will add in a fancy canceling if moved type of thing too, just hang tight guys it's in the works =p I didn't expect this script to be such a huge hit or I woulda spent more time writting it lmao
Nice push in the right direction Sarge!
I will do a re-write for this script and make it more non-coder friendly since there is such interest in this code. Give me a few hours as I am busy at this exact moment.
-Krixes
No, i mean add entirely new items not change loot tables. hehe I already know how to do that :p
This fellers method does not seem like it will work with DayZ.ST hosted servers as you cannot edit any of the DayZ code besides dayz_mission.pbo and dayz_server.pbo =x
ok this is overwriting mine......
fnc_usec_selfActions = compile preprocessFileLineNumbers "dayz_code\compile\fn_selfActions.sqf"; //Checks which actions for self
My compiles.sqf was just to overwrite the defaul fn_selfActions.sqf so all you have to do is remove my fn_selfActions.sqf...
Ok that's good. I am glad that it really doesn't hurt anything. But definitely needs to be removed since it serves no purpose lmao.
BTW did you want to see that modified AI code and maybe improve upon it, or did you give up on it lawl? :p
AH yes this makes perfect sense, thank you very much sir!
So, from what I gather my mistake was where i assumed player was equal to my local player when calling through server when in fact it is not. It could be all players lawl.
When calling it this way it just forces all players to save...
Ooooh, I see. I thought that _unit = player at the moment in time.
(BTW thanks for your AI script I love it) ;) I have added a couple extra features to it for my server including backpacks on AI with random loot and a couple modifications to insure random gun distribution to them instead of...
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