DayZ Epidemic is still in development but is ready for the public in an open beta state.
We have had constant beta testers on the "Official" server testing everything down to the trash loot but are in desperate need to test this mod on a much larger scale. I would like to see how things handle...
DayZ Epidemic as you guys may have read from the "What is DayZ Epidemic?" forum is a mod that takes place during the first few weeks of the apocalypse. That being said it is based a lot around fighting of military and hazmat units that are trying to clean up the infection. The mod runs on the...
Story
DayZ Epidemic takes place after the first few weeks of the apocalypse. It is during this time the government has moved in and is trying to get rid of the infected and will not let anyone get in their way. Any survivor's in this hot zone are to be eliminated by brute force for risk of the...
Haha, it is quite addicting once you get started.
The problem with running multiple scripts is they most likely come with their own fn_selfActions.sqf and the best thing to do is get your own fn_selfActions.sqf out of dayz_code.pbo (depending on your mod) and add what they do to the...
Yes, you would make a new .sqf for spawning the boxes and then inside your init.sqf you would execute the file. You want it only executed server side though not on each client.
I was trying not to hi-jack this thread is why I kept it brief. :P
It does work. I am currently using it. Where did you put the code in the code block above?
To change stuff inside you first clear it....
clearMagazineCargoGlobal _ammoBox;
clearWeaponCargoGlobal _ammoBox;
Then you add what you want....
_ammoBox addWeaponCargoGlobal ["M16A2", 5]; // What you...
You make _ammoBox equal your created object....
You need to make an .sqf run on just the server from your mission file to create the box...
The .sqf would look like this....
if (!isServer) exitWith {};
_boxPos = [4223.48,8392.66,0];
_ammoBoxModel = "USVehicleBox_EP1";
_ammoBox =...
Ok, what I ended up doing is setting my own variable on it like this....
_ammoBox setVariable ["KrixKeep",true,true];
And then find this line in your server pbo inside server_cleanup.fsm....
"{" \n
" _keep = _x getVariable [""permaLoot"",false];" \n
" _nearby = {isPlayer _x} count (_x...
Haha, you guys are awesome. Taking a code framework I made for the community and improving upon it. You guys keep up the awesome work. :)
Would like to see what else you guys find that can be improved upon. :)
You are welcome bud! :)
But as stated above you could have done this with DayZ.ST as you have all of the necessary files inside of your Arma 2 OA\@DayZ folder on your computer. Only thing it requires is that you copy your fn_selfActions.sqf into your custom folder inside your mission.pbo and...
You need to extract your fn_selfActions.sqf from your Epoch client files. Usually located at Arma 2 OA/@DayZEpoch/dayz_code.pbo! Copy it from there and paste it into your custom folder inside your mission.pbo then follow the custom fn_selfActions.sqf install tutorial. :)
I believe the above...
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