The problem I see right away is that you are calling the compiles.sqf to early it needs to be further down just before progressLoadingScreen 1.0;
Also are you using the fn_selfActions.sqf extracted from the DayZ Taviana folder or the one provided with the script?
Taviana needs to use the...
There are a couple of tools I have found to add in the buildings to the 3D editor.
This is one....
http://www.armaholic.com/page.php?id=5932
There may be a few others but I can't remember their names. Just hav eto google for them.
The way you have added it to fn_selfActions.sqf is correct.
You don't need my custom compiles.sqf if you already have one pointing to a custom fn_selfActions.sqf like you do in basebuilding.
Only thing left to do is add in "custom" folder my player_selfbloodbag.sqf and you should be good to...
Add my fn_selfActions code somewhere below there and and remove the _mags = magazines player from my code. So long as its not defined twice and is defined before my code somewhere it will work just the same.
K bud your error is that you have the line in fn_selfActions.sqf like this.......
s_player_selfBloodbag = player addaction["Self Bloodbag","fixes\player_selfbloodbag.sqf","",5,false,true,"", ""];
When it's supposed to look like this...........
s_player_selfBloodbag = player addaction["Self...
Noooo don't put it in the dayz_code.pbo..... pack it into your dayz_mission.pbo and run a custom compiles pointing to it.
Would have to see your pbo not sure what would cause that without looking.
You may upload it in a new post here, or you may upload it to any file hosting service and give me the link. You may also send me a private message with the link to any file hosting service (if you dont want your pbo public). You cannot upload items directly to this website in the messenger...
Es wird in den Client-Dateien auf Ihrem Computer installiert ist. Normalerweise ist es unter C: \ Program Files (x86) \ Steam \ steamapps \ common \ Arma 2 Operation Arrowhead \ @ DayZ_Epoch \ Addons und ist in einem PBO aufgerufen dayz_code.pbo und innen, dass in einem Ordner namens compiles...
Hallo, hier ist der Fehler, dass DayZ Epoch mit eigenen benutzerdefinierten fn_selfactions.sqf kommt. Sie müssen das eine vom dayz_code.pbo im DayZ Epoch Addons Ordner und folgen Sie die benutzerdefinierte fn_selfactions.sqf Teil meiner Installationsanleitung.
Es ist ein bisschen schwer, wenn...
You can find it here........
C:\Program Files (x86)\Steam\steamapps\common\Arma 2 Operation Arrowhead\@DayZ_Namalsk_@DayZ\Addons\dayz_code.pbo
It's under compiles.
The infection is curable by antibiotics found in a lot of different places. Check the hospitals. :p
This doesn't give me a lot of information lol, did you make sure you used the fn_selfactions that came with Namalsk as I know they use a custom one. You may try that and if it still does not work...
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