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  1. K

    Krixes - Self Bloodbag Script

    Can you send me your entire init.sqf or better yet your mission pbo?
  2. K

    Krixes - Self Bloodbag Script

    The problem I see right away is that you are calling the compiles.sqf to early it needs to be further down just before progressLoadingScreen 1.0; Also are you using the fn_selfActions.sqf extracted from the DayZ Taviana folder or the one provided with the script? Taviana needs to use the...
  3. K

    Krixes - Self Bloodbag Script

    Im glad you got it working bud! :) Fr1nk I sent you another message.;)
  4. K

    There are a couple of tools I have found to add in the buildings to the 3D editor. This is...

    There are a couple of tools I have found to add in the buildings to the 3D editor. This is one.... http://www.armaholic.com/page.php?id=5932 There may be a few others but I can't remember their names. Just hav eto google for them.
  5. K

    Krixes - Self Bloodbag Script

    Np bud, have fun!:)
  6. K

    Krixes - Self Bloodbag Script

    The way you have added it to fn_selfActions.sqf is correct. You don't need my custom compiles.sqf if you already have one pointing to a custom fn_selfActions.sqf like you do in basebuilding. Only thing left to do is add in "custom" folder my player_selfbloodbag.sqf and you should be good to...
  7. K

    Krixes - Self Bloodbag Script

    Add my fn_selfActions code somewhere below there and and remove the _mags = magazines player from my code. So long as its not defined twice and is defined before my code somewhere it will work just the same.
  8. K

    Krixes - Self Bloodbag Script

    You are welcome bud!:)
  9. K

    Krixes - Self Bloodbag Script

    K bud your error is that you have the line in fn_selfActions.sqf like this....... s_player_selfBloodbag = player addaction["Self Bloodbag","fixes\player_selfbloodbag.sqf","",5,false,true,"", ""]; When it's supposed to look like this........... s_player_selfBloodbag = player addaction["Self...
  10. K

    Krixes - Self Bloodbag Script

    I will need to see your dayz_mission.pbo and a copy of your original fn_selfactions.sqf from the epoch addon.
  11. K

    Krixes - Self Bloodbag Script

    Noooo don't put it in the dayz_code.pbo..... pack it into your dayz_mission.pbo and run a custom compiles pointing to it. Would have to see your pbo not sure what would cause that without looking.
  12. K

    Krixes - Self Bloodbag Script

    Awesome, sorry for late reply. I have been busy.
  13. K

    Krixes - Self Bloodbag Script

    Quite the interesting idea you have there! lol:)
  14. K

    Krixes - Self Bloodbag Script

    You may upload it in a new post here, or you may upload it to any file hosting service and give me the link. You may also send me a private message with the link to any file hosting service (if you dont want your pbo public). You cannot upload items directly to this website in the messenger...
  15. K

    Krixes - Self Bloodbag Script

    You will need to let me see your dayz_mission.pbo... much easier to fix errors that way.:)
  16. K

    Krixes - Self Bloodbag Script

    Es wird in den Client-Dateien auf Ihrem Computer installiert ist. Normalerweise ist es unter C: \ Program Files (x86) \ Steam \ steamapps \ common \ Arma 2 Operation Arrowhead \ @ DayZ_Epoch \ Addons und ist in einem PBO aufgerufen dayz_code.pbo und innen, dass in einem Ordner namens compiles...
  17. K

    Krixes - Self Bloodbag Script

    Hallo, hier ist der Fehler, dass DayZ Epoch mit eigenen benutzerdefinierten fn_selfactions.sqf kommt. Sie müssen das eine vom dayz_code.pbo im DayZ Epoch Addons Ordner und folgen Sie die benutzerdefinierte fn_selfactions.sqf Teil meiner Installationsanleitung. Es ist ein bisschen schwer, wenn...
  18. K

    Krixes - Self Bloodbag Script

    Your welcome! :)
  19. K

    Krixes - Self Bloodbag Script

    You can find it here........ C:\Program Files (x86)\Steam\steamapps\common\Arma 2 Operation Arrowhead\@DayZ_Namalsk_@DayZ\Addons\dayz_code.pbo It's under compiles.
  20. K

    Krixes - Self Bloodbag Script

    The infection is curable by antibiotics found in a lot of different places. Check the hospitals. :p This doesn't give me a lot of information lol, did you make sure you used the fn_selfactions that came with Namalsk as I know they use a custom one. You may try that and if it still does not work...
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