K did you give me the wrong download link.. re-downloaded and still I see this in your init.sqf.....
//Load in compiled functions
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf"; //Initilize the Variables (IMPORTANT: Must happen very early)
call...
K your error is you put this code.....
call compile preprocessFileLineNumbers "custom\compiles.sqf"; //Compile custom compiles
in front of progressLoadingScreen 0.1 when its supposed to be just before progressLoadingScreen 1.0 :D
You can make the trigger run a script on the player that plays the sound as I have done in my Tent Sleep Healing script.
The command for this is....
[objNull, player, rSAY, "playerSnoring"] call RE;
Where "playerSnoring" is the name of the sound file defined in the CfgSounds class. :D
Oooh, this is pretty cool! I think I will be using this..... :D My server is set up to be like the apocalypse just happened so there are ai survivors and things running about and military heli's flying over head... complete chaos and this will add to the effect with the lights flickering out and...
Really like this! :D Gives a little wonder in what could be causing the earthquakes and maybe it's what caused the zombies! Really like that you can give it a back-story and make people wonder about it!
Wunderbar! Thank you for testing this on the multiple mods!
Will add this to the description with your credits for testing! :)
Have you seen my tent sleep healing script yet? :D
You sir are quite welcome!
This does work on Taviana lawl! Just make sure you use your fn_selfActions.sqf from the dayz_code.pbo located inside your taviana addons folder as there are a couple changes they made in there. Then follow then instructions on the modified pbo and fn_selfActions part...
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