why oh why did i have to notice this thread before bed... now I'm gonna have to stay up figuring this out. Pretty sure its just needing the scheduler to be changed so that the sync isn't recurring every 15min since it would overwrite the time script overwriting?
sched_sync - repeats every 15min...
I'm about to head to bed but i wouldn't mind working on this when I wake up to see if i can get it working. Maybe i can finally get my day/night cycle in rather then always day... I'm thinking that the scheduler is making it not work and the default one needs to be disabled so that the time...
maybe try this? Not sure if you need to do anything about the previous thing I linked tho as well since its apart of the scheduler.
server_functions.sqf
time_control.sqf
Here are the files I am using with 1.8.5 including the changed configs if anyone wants them.
https://www.dropbox.com/sh/y0txypizevfwbzw/AACGXJVUn4ujEab4Awu9Dc60a?dl=0
*Note that I didn't get rid of all the junk on the roads since after scrolling through all the lines it started blurring...
I got it working, just did something for myself when doing it. In init.sqf you change the player_monitor call to be in the mission file. Then in there you change sched_init to be in the mission. Lastly you change sched_towngenerator to be in the mission folder. What I did differently was change...
Hmmm didn't notice the base building 1.3 guards.... my google search skills must be declining over the years...
It might have some useful info on how I can get mine to work. At the moment I'm just having an issue with plot pole for lifes nested added players >.< I can't seem to get the nested...
Okay, if someone could enlighten me it would be much appreciated.
So i have the workbench as my variable holder, true or false, and the AI will spawn on server start server side if the workbenchs variable is true. I still need to attach the owner and sub owners IDs into the variable of the...
I have plot management, plot pole 4 life, door management and all that stuff on my overpoch so I have a baseline for setting up certain requirements. I'm testing out a script now that makes workbenches have an option to turn on/off AI defense, and when turned on it will write and save data into...
Anyone know of a script that would help players with base defense while offline? or would want to work on a script with me to get one working? I was thinking of making spawnable AI to guard ones base that will only go away if killed or the player turns them off but I lack knowledge in some...
I'll try and find the script for it, i did a couple different versions and some didn't work so its kinda a miss or hit on trying to find it in this thread. If not I can always just remake it.
I made a script somewhere in here that supports all skins, it just changes your clothes automatically if the skin doesn't have a skin parcel. So like sniper skin would give you the sniper skin in inventory and something like FR_GL would change your current skin to FR_GL and attempt to give you...
I had the bodies disappearing and a weird gear bug on the AI since 1.8.4 came out. I just ended up making the AI delete on death and drop their gear on the ground and drop a cross.
I'm going to be picking this up again to try and get it working better and easier to install. Going to be trying to get it to keep track of who is detained so if players relog they will come back in detained ect. Maybe try and add a put in vehicle option if I can as well.
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