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  1. Inkko

    Accelerated time for Dayz 1.8.5

    why oh why did i have to notice this thread before bed... now I'm gonna have to stay up figuring this out. Pretty sure its just needing the scheduler to be changed so that the sync isn't recurring every 15min since it would overwrite the time script overwriting? sched_sync - repeats every 15min...
  2. Inkko

    Accelerated time for Dayz 1.8.5

    I'm about to head to bed but i wouldn't mind working on this when I wake up to see if i can get it working. Maybe i can finally get my day/night cycle in rather then always day... I'm thinking that the scheduler is making it not work and the default one needs to be disabled so that the time...
  3. Inkko

    Accelerated time for Dayz 1.8.5

    maybe try this? Not sure if you need to do anything about the previous thing I linked tho as well since its apart of the scheduler. server_functions.sqf time_control.sqf
  4. Inkko

    Accelerated time for Dayz 1.8.5

    sched_sync.sqf (dayz_server\system\scheduler) sched_sync = { private ["_result","_outcome","_date","_hour","_minute"]; // EVERY 15 MINUTES // RESYNC TIME WITH HIVE DLL SYSTEM CALL _result = "CHILD:307:" call server_hiveReadWrite; _outcome = _result select 0; if(_outcome...
  5. Inkko

    [DayZ mod 1.8.4.1] Help* Remove garbage/debris from the server

    I had this issue as well but I had no idea where it derived from. I just assumed they broke humanity with the updates.
  6. Inkko

    [DayZ mod 1.8.4.1] Help* Remove garbage/debris from the server

    When I did my work around to keep some buildings I just copied exactly what you did for the 1.8.3 fix just changed the config part.
  7. Inkko

    [DayZ mod 1.8.4.1] Help* Remove garbage/debris from the server

    Here are the files I am using with 1.8.5 including the changed configs if anyone wants them. https://www.dropbox.com/sh/y0txypizevfwbzw/AACGXJVUn4ujEab4Awu9Dc60a?dl=0 *Note that I didn't get rid of all the junk on the roads since after scrolling through all the lines it started blurring...
  8. Inkko

    [DayZ mod 1.8.4.1] Help* Remove garbage/debris from the server

    I got it working, just did something for myself when doing it. In init.sqf you change the player_monitor call to be in the mission file. Then in there you change sched_init to be in the mission. Lastly you change sched_towngenerator to be in the mission folder. What I did differently was change...
  9. Inkko

    Epoch/overpoch offline base defense

    Hmmm didn't notice the base building 1.3 guards.... my google search skills must be declining over the years... It might have some useful info on how I can get mine to work. At the moment I'm just having an issue with plot pole for lifes nested added players >.< I can't seem to get the nested...
  10. Inkko

    Epoch/overpoch offline base defense

    I'm doing something kinda like that, just its done from the base rather then at a trader.
  11. Inkko

    Epoch/overpoch offline base defense

    Okay, if someone could enlighten me it would be much appreciated. So i have the workbench as my variable holder, true or false, and the AI will spawn on server start server side if the workbenchs variable is true. I still need to attach the owner and sub owners IDs into the variable of the...
  12. Inkko

    Epoch/overpoch offline base defense

    I have plot management, plot pole 4 life, door management and all that stuff on my overpoch so I have a baseline for setting up certain requirements. I'm testing out a script now that makes workbenches have an option to turn on/off AI defense, and when turned on it will write and save data into...
  13. Inkko

    Epoch/overpoch offline base defense

    Anyone know of a script that would help players with base defense while offline? or would want to work on a script with me to get one working? I was thinking of making spawnable AI to guard ones base that will only go away if killed or the player turns them off but I lack knowledge in some...
  14. Inkko

    [Help/Discussion] Zabns Take Clothes

    I'll try and find the script for it, i did a couple different versions and some didn't work so its kinda a miss or hit on trying to find it in this thread. If not I can always just remake it.
  15. Inkko

    [Help/Discussion] Zabns Take Clothes

    I made a script somewhere in here that supports all skins, it just changes your clothes automatically if the skin doesn't have a skin parcel. So like sniper skin would give you the sniper skin in inventory and something like FR_GL would change your current skin to FR_GL and attempt to give you...
  16. Inkko

    [Support] DZMS DayZ Mission System

    I had the bodies disappearing and a weird gear bug on the AI since 1.8.4 came out. I just ended up making the AI delete on death and drop their gear on the ground and drop a cross.
  17. Inkko

    [DayZ mod 1.8.4.1] Help* Remove garbage/debris from the server

    What fix are you using that breaks players humanity skins?
  18. Inkko

    DayZ 1.8.0.3 handcuff player help

    I'm going to be picking this up again to try and get it working better and easier to install. Going to be trying to get it to keep track of who is detained so if players relog they will come back in detained ect. Maybe try and add a put in vehicle option if I can as well.
  19. Inkko

    [Help/Discussion] Zabns Take Clothes

    Epoch?
  20. Inkko

    [Help/Discussion] Zabns Take Clothes

    Do you have _clothesTaken = _cursorTarget getVariable["clothesTaken",false]; above the add action chunk in your fn_selfactions?
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