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    Ammo Crate Saves to database

    I created my own custom base building stuff for 1.8.6.1 and I noticed something odd last night. At some point, when you put enough stuff in a crate, the hive read freaks out and seems to truncate it and get errors. I'm assuming this has something to do with the dll calls using a text field...
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    Ammo Crates Fix

    There is a variable you need to add. its something like 'permanent' true. Search around for it.
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    Walking zombies for Dayz 1.8.6.1

    I played around with this tonight. In the developers continued moves to make it harder and harder to mod the mod, they moved some of these calls for zombies into the configs. It will make it very hard to pull this off.
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    Vanilla Database Calls vs Epoch

    This seems to work fine. It just seems a silly way to do it.
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    Vanilla Database Calls vs Epoch

    I don't think there is a way to do it cleanly, they just don't have the call. It looks like i'll have to stick with my jacked up method of deleting and reading it for locations saves until the next reboot. Thanks for looking.
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    Vanilla Database Calls vs Epoch

    Not looking for ObjectUID, I'm looking for ObjectID. Its the only way that the system seems to save a vehicle location after publish. I can't find a single call to the database to retrieve the ObjectID. To get around this for vehicles I spawn in and make 'real', i have to replace its save...
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    ClanDoolittle Group Management

    that shouldn't break it. did you see in the logs where it loaded clandoolittle groups in both client and server?
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    ClanDoolittle Group Management

    You lost something with the the file arrangement. Its working on both my test and on my real one perfectly. any errors in logs?
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    ClanDoolittle Group Management

    You don't call out what I had said inside RscTitles. You'll need to adjust the path to match your setup. This probably isn't causing the hangup #include "Subs\Groups\Setup\GUI\icons.hpp" I think this is how you should have it. This should fix the hangup. Anything in your log files?
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    ClanDoolittle Group Management

    No, it won't for the reason I said above. However, I still do appreciate it. If I added some code after that segment in the future, it would.
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    ClanDoolittle Group Management

    I'll fix it. It will still work though because its the last function. Its running on mine fine now.
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    ClanDoolittle Group Management

    yes. So you don't need to create the custom description.hpp. You are going to have to figure out where your rsctitle is so that all makes sense though I think your RscTitles class is in your descriptions.ext file. If that is the case, just put inside that the following instead of what I...
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    ClanDoolittle Group Management

    Ok, i implimented an icon system closer to what is in dzgm. It seems to work well with names and no flicker. However, it is a big more complicated to include because of where 1.8.6.1 put RscTitles.
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    How to stop play sound? (say/rsay)

    Oh, the battleye filters. Someone else will have to help you. I struggle with those.
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    How to stop play sound? (say/rsay)

    Are you asking on how to stop you player from groaning?
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    ClanDoolittle Group Management

    I can tonight. At work right now. Will be in about 8 hours. I would like to see it, because I don't have a clue. It shouldn't care about those variable checks, but these things are always funky so it could be. I'm looking at the icon setup on DZGM. I had tried a whole variety of methods to...
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    ClanDoolittle Group Management

    Yeh, I understand. I don't want it in my base stuff for a few different reasons. It makes it easier to maintain and troubleshoot. All my stuff is that way. Feel free to combine it if you want.
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    ClanDoolittle Group Management

    BTW, the grave marker stuff is posted as a seperate release now.
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    update class name in db and in game

    Not sure what you are asking. Show the entire code segment and what the error is. Try '!isNull' instead of 'not IsNull'
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    ClanDoolittle Group Management

    Should have probably been the following. i'll play with it tomorrow night. I don't know of a reason your buddy couldn't see you due to that. Is it possible you formed the group really fast on startup? If you do before the monitors are all up that can happen. _screenText = format ["<t...
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