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    New Dedicated Server Stuck with full load bar Help Needed

    That is where I've most seen it but it happens other times. Just funkiness with Steam, but it shouldn't be causing an issue.
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    New Dedicated Server Stuck with full load bar Help Needed

    This is old, but.. I see the above error routinely with Steam just being .. Steam. It will fail for 10'sh loops like that and then move on and everythign is fine. Sometimes it happens sometims it doesn't, but everything continues to load fine either way. If Steam is down, it continues...
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    Remove Right Click

    If anyone has researched this before and just hs some discussion they found on it, I'd appreciate it.
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    1.8.3 backpack glitch - disappearing?

    what item did he loot might be a gun without the right tag so it kills the backpack. do you have custom loot tables?
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    More Zombies

    The 1.8.2 version of the file you need to look into is in the 'dayz_code.pbo' and is 'compiles/zombie_generate.sqf'. All the variables you need to adjust are listed in it. You should be able to have a custom 'variables.sqf' and set them to what you want. Or just set them far enough down in...
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    Remove Right Click

    I'm having trouble searching and finding anything. I know how to add a right click to an inventory item. How would you go about removing ones the mod already put in?
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    More Zombies

    Oh, you wanted help with the file name, that is a different question. Look for spawn Zombie something or another under dayz_code. What version of the mod are you using?
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    [Support] DZMS DayZ Mission System

    If you only want all players to see it then that is not going to work at all. You need to go the route i mentioned with a 'addPublicVariableEventHandler' on the client side and from the server side call it with '(owner _player) publicVariableClient ......' assuming _player is the player you...
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    More Zombies

    Yes
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    [Support] DZMS DayZ Mission System

    Look at how it is done in this post http://opendayz.net/threads/release-sirens-on-cars.21121/ _nul = [objNull, _vehicle, rSAY, "siren", 120] call RE; You are missing things. sound[] = {\Resources\Sounds\start.ogg, 0.1, 1}; should be the following assuming that the folder Resources...
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    Punch/Melee option

    Yeh, I just need to dig around for the dikCode for left mouse click. Automatically deciding to use the butt of the gun could be a bit tricky. Not sure if there is a command to check if the gun is loaded.
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    Punch/Melee option

    I misunderstood. Thought it was by just clicking the mouse. I'll play with it and see if i can make it less buggy. If so, i'll post back.
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    Punch/Melee option

    Looking at this, it could cause you to punch instead of shoot at close range. I'm going to mess with it tongiht and add the ability to turn off punching from scroll menu
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    Silent Warrior Anti-hack/ Admin tool.

    true, it does need to match that.
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    AI Vehicle Convey - Agro Issue

    Based upon all this, it should be working. I added the make aware loop last night and played around with it. They would not sometimes light me up in the middle of their trip. Other times they would drive by. I'll try doing some more things to the log like shootingblanks suggested and see...
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    AI Vehicle Convey - Agro Issue

    That would be the logical thing. Do you think it is safe to not declare anything for the unit?
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    Spawn Sputtering Road Flares possible?

    What versions of DayZ are you trying this on? Also did you run that clientside or server?
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    Spawn Sputtering Road Flares possible?

    you are spawning a vehicle of #light or #lightsource, can't remember. It only exists on client so you ahve to do some communication around the system.
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    AI Vehicle Convey - Agro Issue

    It usually the obvious things I've missed when i get stuck on something this long. I see what i menat to put down instead of what is there. Below is what I meant by overlapping. You could set something different in each level. In my case i didn't. If you Group _this setBehaviour...
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    AI Vehicle Convey - Agro Issue

    I'll check both of those tonight and see. Some of those behavior / modes seem to overlap with waypoint settings. If they are different between unit/group/waypoint, which wins?
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