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    Hey Seaweeduk, will your bury player and cannabilise work in EPOCH 1.0.2.3...

    Hey Seaweeduk, will your bury player and cannabilise work in EPOCH 1.0.2.3...
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    Drink Water v2.0

    just realised that I have to create the self_actions.sqf in there.. ok mate and thnx
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    Lift / Tow Assistance - Vilayer / Epoch Server

    I've quoted his post basically , """this is what i use on my server https://dl.dropboxus...RTY_AND_LOG.zip added in some stuff i found searching google to stop cars been attched half way in side the towing car and limited to only allow towing 1 vehicle to install it add to bottem of init.sqf...
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    Lift / Tow Assistance - Vilayer / Epoch Server

    @Boosh- have a look at post 9 from remix on this http://dayzepoch.com/forum/index.php?/topic/2043-solved-r3f-tow-heli-lift-problems/ it worked for me on epoch 1.0.2.3 on vilayer provider
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    Question about Epoch 1.0.2 server_cleanup.fsm

    wheres the code for removing the heli AI... im looking at the config.sqf, and can't see it...then again, might try in the morning after sleep and coffee
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    CCTV

    Is there a working version for EPOCH 1.0.2.3 around the place... i've tried to do the base install from macas op but once I had done that I couldn't turn the wheels on the combo locks
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    Drink Water v2.0

    would this work with EPOCH??? I just dont remember seeing a self_actions.sqf there, thats all
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    DayZ Escape

    This seems fairly Awesome... Can't wait to have a look at it.. When your ready of course..
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    Putting map addons into server pbo

    A couple of newbie questions for those that know more than me, pretty much most of you .. After reading this http://opendayz.net/threads/military-base-reddawn-outpost.11919/ What I do is create a buildings folder inside the server pbo, such as dayz_epoch then call on it from the bottom of...
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    [Help] - Preconfigured R3F Logistics (Towing and Heli-Lift) ABANDONED

    Just get better Retra, i'm sure people can wait till you do mate
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    Project Introduction

    Looking very nice there Shin.....
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    NE Airfield Camp

    anytime thinking about it, it should allow you to use this one without interfering with the airplane dealer...keyword there is should
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    NE Airfield Camp

    Chi, take a look at the EPOCH forums, theres a thread there from the dev's about moving the traders with a new look... will see if I can find the link.. P.S. found it http://dayzepoch.com/forum/index.php?/topic/1595-new-version-of-chernarus-updated-v11/
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    1.8 killed my server population overnight :(

    Not sure on that mate, I asked about them for EPOCH and they said that they didn't work for that... so I left it at that then... My EPOCH server is pretty much vanilla anyway, so was no biggy for me
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    Trader Issues Epoch

    I'm on Vilayer as well, on EPOCH 1.0.2.2 current;y, about to go to 1.0.2.3.. and I used this as a basis for setting it up for epoch... http://dayzepoch.com/forum/index.php?/topic/373-vilayer-new-epoch-server-setup/ remember when your doing the live sync, remember to change the maps to epoch...
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    1.8 killed my server population overnight :(

    Vilayer has got 1.8 and 1.0.2.2 ready to go....I already have my epoch server updated and it has never seen a population as it is now... Not that I ever really wanted it huge, just fun with others
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    Debug Monitor

    thnx MATT
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    Debug Monitor

    Just a quick question for you guys.... I'm trying to combine some idea's from this thread... using mostly what base that MATT L posted above.... would this work...just trying to add the restart timing to it... TBH.. dayz_spaceInterrupt = { private ["_dikCode", "_handled"]; _dikCode = _this...
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    Base Building

    Actually, im not sure if you have already said it or not, but will the basebuilding addon/mod work within the current EPOCH system.... and if so... can you point in the direction of the release if there was one... only recently got back from THAILAND, so I'm still catching up on my reading of...
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