You may find this of use: http://opendayz.net/threads/random-clothing-parcels.8423/
In your @DayZ/dayz_code.pbo, there's a file in the folder actions titled player_wearClothes.sqf
You can mold the lines near 33 like so:
switch (_item) do {
case "Skin_Sniper1_DZ": {
_model = "Sniper1_DZ";
}...
Unfortunately, no. Not yet, at least.
I am working on an Battleye protocol library for C that will be ported between Linux, Windows, and Mac, along with a program that will offer admins being able to sign in (name, password, and restrict admin's rcon privileges)
I'm afraid that I have not made...
Good news!
I will be migrating the Resources page over to Pwnoz0r's website, in which a better listing will be built.
There will be a user-submission system along with reviews.
Stay tuned!
Then proceed to the link I posted at the end of #44:
https://github.com/nomadichayward/dayz_dual_debug_monitor
EDIT:
I have contacted Urbanskaters, and he has updated the links.
Yes, the author has left the forums.
As for your problem, I do not know what you're referring to.
Are you referring to the download link? If so, it has been changed:
https://github.com/nomadichayward/dayz_dual_debug_monitor
I looked far and wide for a nice, simple backup script I can run locally on my servers.
When I was renting from a hosting service, they used Windows, and I submitted a backup script written in BATCH.
When I switched over to a dedicated server, I decided to run a Linux distribution and wrote a...
Unfortunately, there is no mod for this yet.
I will look into this.
The biggest problem is that the right-click perk for inventory items was added in by DayZ, thus having to edit the DayZ code in order to edit the right-click options.
I'm working out a solution. I may have something, but it has a tendency to screw up the player and pretend that they've stopped fast roping about 10m from the ground.
I'll be pushing for an update by Saturday.
In the Eagle Wing campaign, there is a nuke2.sqf script that will create a nuke-like explosion. It wont, however, do any damage. It just creates the mushroom cloud and the fancy effects.
You can add a blast to that.
I was thinking of adding in an air raid siren to major cities and having MV22s...
It would probably be best with subtle changes, or just a transition between them with dusk/dawn.
I'm pretty sure owners wont be setting it to be blue at dusk, then red at day, and so on. I just put some random filters that seemed to have a showing effect, just for a proof of concept.
I'll set up my test server after work and send you the progress that I have made.
The script I posted was arranged a little bit in which it allowed me to remove specified weapons and magazines from vehicles in arma 2.
More tests to come.
Here it is. I don't have time to play around with the dynamic feature. I think it could be done by just putting the ppEffectAdjust values into an array relating to the time (0 for morning, 1 for dawn, 2 for day, ... so on).
I had the date set in the video to June 3rd of 2012.
Example mission...
Script I wrote works, however, it looks very bad when changing. I'll try and make a dynamic change.
I wrote it with the mind of having 5 settings of (cycle (hours)):
Morning (0-5)
Dawn (6-7)
Day (8-17)
Dusk (18-19)
Night (20-23)
Of course, this can be adjusted and what not.
I will post the...
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