correct it now adds a option to the scroll menu
if that is active you can teleport on top of buildings
they need to be on there own lines, for some reason github messes with the formatting of the readme file
that is a variable name it really does not matter what it is named
change the code in Activate.sqf to
waituntil {!isnull (finddisplay 46)};
sleep 60;
if ((getPlayerUID player) in ["#######","#######"]) then {
player addaction [("<t color=""#0074E8"">" + ("Tools Menu") +"</t>"),"admintools\Eexcute.sqf","",5,false,true,"",""];
}...
you failed to follow my install instructions in the readme
find this code
if (!isDedicated) then { // If mission is loaded by a player execute the player monitor
0 fadeSound 0;
0 cutText [(localize "STR_AUTHENTICATING"), "BLACK FADED", 60];
_id = player addEventHandler ["Respawn", {_id = []...
as i said before i have no idea YET
F5, F6, user action #19, and user action #20 are no longer valid.
try this
in Activate.sqf change the code to
waituntil {!isnull (finddisplay 46)};
player addaction [("<t color=""#0074E8"">" + ("Tools Menu")...
that code was taken from the scripts.txt file you uploaded, as the code above is script restriction #18 and the value is set to 1 there is no possable way you can be KICKED for #18
this is the restriction for #18 1 createUnit !"\"createUnit\"," !"BIS_MPF_logic = BIS_MPF_dummygroup createUnit [" !"_newUnit = _group createUnit [_class,dayz_spawnPos,[],0,\"NONE\"]"
the "1" at the very start of the line means log to file do not kick, therefore you can not be getting kicked...
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