and you need fix the order of these you have them both set to 2
["Tools Menu", [2], "#USER:ModToolsMenu", -5, [["expression", ""]], "1", "1"],
["Skins Menu", [2], "#USER:SkinsMenu", -5, [["expression", ""]], "1", "1"],
to everyone that is experinceing the despawn bug: please make shure that you have made the correct modification to server_cleanup.fsm this means that you copy pasted the correct line for your server. also please rember to use the format in the OP when reporting bugs
i just changed the class names till it worked, having said that some of the vehicles just wont spawn in no matter what you do i do not know why yet but i am working on it
new update is available on the github
changlog
-added Staff level menus (mod, admin...ext)
-removed the need to comment out portions of code in server files
-tweaked vehicle spawning (thanks Sarge)
-added Menu customization tutorial
to update overwrite existing admintools and debug folder...
i appreciate the effort you have put into this. but this is WAY over complicated the easest and fastet (code execution not time) is to do nested if statements in the file like this (the following code is meant solely as a example and is not meant to be used in the tools)
if ((getPlayerUID...
i noticed this on chernarus when i was testing, i think i know whats causing it and it should be fixed when i release the next update
the dayz anti teleport is in player_monitor.sqf if you would like to try using the one that's in your day_server.pbo just find and comment out the antihack...
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