i have noticed several threads with people asking for default, or unmodified mission.pbo's. so i have included in this post all available mission.pbo's including Rmod pbo's
Update:
- Good news: taviana(and similar maps) spawn bug has been fixed (thanks to fylthi), added No debug version to github, added section in AdminToolsMain.sqf for user made weapon kits (full Tutorial coming soon).
- Bad news: spent 8hrs trying to get vehicle spawning, punishments via menu...
change the 5 to a 1 in your scripts.txt
yes. use this format, item class names go inside ' '
GearAdd = (vehicle player);
GearAdd addWeapon ' '; //main weapon
GearAdd addMagazine ' '; //main weapon ammo
GearAdd addMagazine ' '; //main weapon ammo
GearAdd addMagazine ' '; //main weapon ammo...
that's caused by server lag
i am trying to find a perm fix can you send me a PM with exactly how you fixed that
in scripts.txt find "setFuel" should be within 3 lines of line 44 and change it to1 setFuel !"\"setFuel\"," !"cargod.sqf"," !"z\addons\dayz_code\compile\local_setFuel.sqf"...
using this method will allow players to get the menu after changing skins. to prevent this you can use the code that i have supplied on my thread in response to alkinda's post
i can think of a couple ways to do this. unfortunately i think its a bit outside of freds current ability's (no offense fred), if i get some free time i will see if i can get it to work
yes redundancy is a good thing, try this instead
waituntil {!isnull (finddisplay 46)};
sleep 60;
if ((getPlayerUID player) in ["######","######"]) then {
player addaction [("<t color=""#0074E8"">" + ("Tools Menu") +"</t>"),"admintools\Eexcute.sqf","",5,false,true,"",""];
};
change the code in Activate.sqf to
if ((getPlayerUID player) in ["######","######"]) then {
waituntil {!isnull (finddisplay 46)};
sleep 60;
player addaction [("<t color=""#0074E8"">" + ("Tools Menu") +"</t>"),"admintools\Eexcute.sqf","",5,false,true,"",""];
};
i added the debug because it is...
that is a malicious hack menu and will never be added as for the scripts you mentioned. some of them are malicious and others have no functionality for admins thus they will not be added
it has been excessively mentioned both here and on the thread you linked they are inherently incompatible...
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