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  1. BluePhoenix175

    [HELP NEEDED] PBOView

    up load the default mission.pbo that you recived from you server host
  2. BluePhoenix175

    DayZ Admin tools

    BertxSmash i both like and hate you because you find weird bugs :D as to why your spawning in debug i have no idea yet...
  3. BluePhoenix175

    DayZ Admin tools

    line #205 createMine !"\"createMine\"," i believe this is a base build mod script restriction
  4. BluePhoenix175

    [HELP NEEDED] PBOView

    upload the mission pbo you cant un pack, and i will tell you the #
  5. BluePhoenix175

    [HELP NEEDED] PBOView

    make sure you have set the correct instance ID # in init.sqf
  6. BluePhoenix175

    DayZ Admin tools

    delete this linecall compile preprocessFileLineNumbers "debug\compiles.sqf"; and change this line//call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf"; to thiscall compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf";
  7. BluePhoenix175

    DayZ Admin tools

    i might modify and add this a secondary execution method thanks
  8. BluePhoenix175

    DayZ Admin tools

    ok i fixed the scroll menu, apparently you cant activate a menu from a different menu
  9. BluePhoenix175

    DayZ Admin tools

    yeah im testing the code now to find out why
  10. BluePhoenix175

    DayZ Admin tools

    UPDATE: removed hotkey execution method as it was causing way to many problems. new execution method adds a scroll menu option on player load. changed the install instructions for the new execution code. as for the lag spikes y'all have been reporting i believe it is the debug toggle code if you...
  11. BluePhoenix175

    DayZ Admin tools

    C# and for help use a combination of Google and http://community.bistudio.com/wiki/Category:Scripting_Commands
  12. BluePhoenix175

    DayZ Admin tools

    have a look in your init.sqf and locate this code playerstats = compile preprocessFileLineNumbers "debug\playerstats.sqf"; player_spawn_2 = compile preprocessFileLineNumbers "debug\player_spawn_2.sqf"; perhaps you can guess what is wrong?
  13. BluePhoenix175

    DayZ Admin tools

    the reason it did not show the crash sites after you added that line is because they both have the same variable name try helicrashes = nearestObjects [[maphalf,maphalf],["UH1Wreck_DZ"],mapscanrad]; helicrashes1 = nearestObjects [[maphalf,maphalf],["UH60_Wreck_EP1"],mapscanrad];
  14. BluePhoenix175

    DayZ Admin tools

    what did you have activated when this occurred?
  15. BluePhoenix175

    DayZ Admin tools

    i did not write that script, and its to much work to change the var's just because they have stupid names
  16. BluePhoenix175

    DayZ Admin tools

    a lot of things could have gone wrong(most common below). with out more information i can not help , one of them i know happened 1 - you made a mistake during the install 2 - you did not add your PID to the correct portion of code 3 - you did not set a key for action # 19 and #20 4 - you...
  17. BluePhoenix175

    DayZ Admin tools

    i will look into it, any more information you can give me(what are you doing when it lags, whats active...ect) i will look into it but i think there's nothing i can do about that pres the hotkey again, it should remove the tools option from the scroll menu...
  18. BluePhoenix175

    DayZ Admin tools

    ok guys try this hotkey code, replace the code in hotkey.sqf with the following //Player only if (!isDedicated) then { hotkey_hitme = 0; hotkey_tools = 0; dayz_spaceInterrupt = { private ["_dikCode", "_handled"]; _dikCode = _this select 1; _handled = false; if (_dikCode in...
  19. BluePhoenix175

    DayZ Admin tools

    the F7 menu will only show if esp / tele is active TO DO: - hotkey code needs a bit of work - change readme instructions - script to delete deployable at cursor - edit scripts.txt missing anything?
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