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    DayZ Base Building 1.3 Discussion

    Oh right no I'm not I don't see the point in that stuff.
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    DayZ Base Building 1.3 Discussion

    No idea what you mean by that pal?
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    DayZ Base Building 1.3 Discussion

    Has any one had trouble raising and lowering gates? I don't get kicked by BE when doing it, it gives me the message that it's lowering/raising the gates but nothing else happens. Any ideas what's wrong?
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    DayZ Base Building 1.3 Discussion

    This is what fixed the filter I was asking for incase any one else needs it.. 5 "hint \"" !"hint \"\";" Line 95 for me
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    Fixing BE Filter Kicks

    Hey bro I watched a few videos and looked at a few tuts and I'm now pretty good at adding BE filters! I've managed to fix every single BE filter that was required. I'm now trying to lower my gates but it doesn't do anything. It sais Lowering Gates like it did in BB 1.2 but the gate doesn't hide...
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    Fixing BE Filter Kicks

    Could some one please help me fix my BE filter kicks? I've been watching videos and reading up for the past 2 days and I just can't get my head around it. Any help is much appreciated.
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    DayZ Base Building 1.3 Discussion

    Do you have Steam or Teamspeak mate?
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    DayZ Base Building 1.3 Discussion

    I looked in scripts.log because it said script restriction #40 and I found #40 and this is what it said.. if(bbCDReload == 1)then{missionNameSpace setVariable [for" 28.04.2014 15:37:53: $toney (86.146.34.72:2304) ffce107bcb0122a3f4b732ea2858fc41 - #40 "veAction repositionAction; player...
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    DayZ Base Building 1.3 Discussion

    No lad this is coming up in the scripts.log file :) - I'll give line 95 a go!
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    DayZ Base Building 1.3 Discussion

    What line should I add it to bro? http://pastebin.com/VdTmf8Xy
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    DayZ Base Building 1.3 Discussion

    "oveAction repositionAction; player removeAction finishAction; I think it shoud look like this but it cuts the first bit off player removeAction repositionAction; player removeAction finishAction; How do I add those? :) Would this be right? !="player removeAction repositionAction"...
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    DayZ Base Building 1.3 Discussion

    So would I do it like... !="veAction repositionAction" !="player removeAction finishAction"
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    DayZ Base Building 1.3 Discussion

    That worked like a charm so if I get any more like that I think I can tweak it around a bit and fix it. This one is a little different now though, what part is it I'm looking to filter? if(bbCDReload == 1)then{missionNameSpace setVariable [for" 28.04.2014 15:37:53: $toney (86.146.34.72:2304)...
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    DayZ Base Building 1.3 Discussion

    I will give that ago thank you :)
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    DayZ Base Building 1.3 Discussion

    This is my createvehicle.txt //new 5 !(^DZ_|^z_|^WeaponHolder|Box|^Smoke|^Chem|^._40mm|_DZ$|^Trap) !=(SeaGull|SmallSecondary|HelicopterExplo(Small|Big)|CZ_VestPouch_EP1|R_M136_AT|Stash(Small|Medium)|(|Dome)TentStorage|Wire_cat1)...
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    DayZ Base Building 1.3 Discussion

    "FlagCarrierBIS_EP1" That is what comes up in the log.
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    DayZ Base Building 1.3 Discussion

    Doing that right now I'll see what I get thanks for helping me so far muchly appreciated!
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    DayZ Base Building 1.3 Discussion

    I just searched the createvehicle.log for kick and it didn't find anything?
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    DayZ Base Building 1.3 Discussion

    CreateVehicle Restriction #0
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    DayZ Base Building 1.3 Discussion

    Sorry mate I have literally no idea how to do that I'm not experienced at all with BE filters?
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